Stream New Rob Zombie Single

Posted on September 30 2009 at 09:42 PM

Rob Zombie's new single from his upcoming album can be streamed in the link below.

http://tunelab.com/2009/09/30/listen-to-rob-zombies-new-single-what/#comments

"What" is taken from Hellbilly Deluxe 2 - Noble Jackals, Penny Dreadfuls and the Systematic Dehumanization of Cool, which is due to be released on November 17th.

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Watch Mos Def Record With Black Keys

Posted on September 30 2009 at 06:22 PM

To promote the upcoming Black Keys hip-hop LP, Blakroc-- featuring Mos Def, RZA, Raekwon, Q-Tip, Ludacris, Pharoahe Monch, and more-- there's a making-of video series currently underway on the Blakroc website leading up to its release November 27.

In the first episode, we see rap impresario Damon Dash scrunching his face to a Black Keys beat and outlining an amusingly ambitious marketing plan for the project before calling Mos Def to lay down some vocals. Then there's a priceless shot of Mos listening to a beat bellowing out of a car in the middle of Williamsburg. (Sunac, holler!) The second episode shows Mos vibing out in the studio.

The overall "when worlds collide" vibe is potent, and kinda fascinating. Check out the Blakroc Sessions videos below:


The Blakroc Sessions: Episode One [ft. Dame Dash and Mos Def]:


The Blakroc Sessions: Episode Two [ft. Mos Def]:

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Get some good deals on Video game gear.

Posted on September 30 2009 at 06:19 PM

Game Crazy having clearance sales this weekend screenshot

Over 200 hundred Game Crazy stores are to be closed by the end of October. With closers always come some deep discounted sales! Except, in the case of Game Crazy, the sales might not be that great. The locations that are closing down are going to be redistributing their major products such as consoles, first party accessories and a "majority" of games released this year to other stores still open. Sources close to Joystiq have said that the closing stores won't have much in stock when the sale starts.

  • 10/3-10/11: 30% off everything in the store
  • 10/12-10/18: 50% off everything in the store
  • 10/19-Closing: 80% off everything in the store



[Update: Stores that are remaining open will be will be funnelling low-demand product through them, so they're treating this both as a liquidation of stores as well as holiday preparation.]

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Review: Ninja Gaiden Sigma 2

Posted on September 30 2009 at 06:15 PM

Review: Ninja Gaiden Sigma 2 screenshot

When people think of ridiculously difficult action games, they tend to gravitate instantly toward Ninja Gaiden. Personally, I feel Ninja Gaiden relies instead on being "annoying" rather than "challenging," but that's just me. Still, no matter how irritating the game gets, one can't deny it's a finely crafted experience, and can be quite empowering in the hands of a skilled player.

Ninja Gaiden 2 has been an Xbox 360 exclusive for well over a year, but as usual, Tecmo has been waiting in the wings to produce Ninja Gaiden Sigma 2, a PS3 version of that annoying-but-somewhat-awesome sequel in which a ninja flips out and starts kicking the crap out of demons for no sensible reason.

Sporting new characters, online co-op and a number of visual tweaks, is Ninja Gaiden Sigma 2 the ultimate version of Ryu Hayabusa's ridiculous journey around the world, or are Xbox 360 users missing out on nothing spectacular? Read on as we put this game through it's paces ... and jiggle some boobs with our SIXAXIS.

Ninja Gaiden Sigma 2 (PS3)
Developer: Team Ninja
Publisher: Tecmo

Released: September 29, 2009
MSRP: $59.99

Let's get the most important thing out of the way first: The boob jiggling in this game is absolutely bloody stupid. Like two jello cups in the wind, they barely even move and the way do move is kind of creepy and unsettling. Tecmo gets points for the creativity of its sexism, but the delivery leaves a lot to be desired. That's not even considering the fact that one of the women whose breasts you can manipulate is supposed to be fourteen-years-old.

The jiggly boobs is but one of the aesthetic changes made to Ninja Gaiden Sigma 2, the most dramatic of which is the severe toning down of the gore. In the original NG2, players could paint the floors and walls in the claret of their enemies, as rent limbs and decapitated necks would spray beautiful fountains of the stuff in all directions. For a game that was taking itself more seriously than it should have, the buckets of blood served as a dose of much-needed silliness and helped to give the game a sense of gratuitous charm.

I don't know who Tecmo thinks it's kidding, but removing the blood does not make for a classier game. In actual fact, it makes the experience feel so much more lacking. You wouldn't think that the reduction of blood would really have a huge impact on one's enjoyment, but in a game like Ninja Gaiden 2, where an arm is torn off every few seconds, the lack of blood directly corresponds to a lack of satisfaction. Simply put, this game suffers through the very poor decision to reduce the gore.

It's still there, but only as minor splashes and stains on the weaponry. Much of the blood has been replaced by inappropriate purple light that shines from wounds in a very unrewarding manner. It just doesn't feel as good as it once did to perform an execution on a prone enemy ninja when he's vomiting purple all over the place. Compared to original version, this PS3 remake has considerably less character.

Less character, but more characters. Ninja Gaiden Sigma 2 adds to the main story of the original game with three brand new chapters featuring a trio of well-endowed, barely-clad female warriors. Interspersed throughout the main story, these new levels are a welcome break from Ryu's adventure and provide some interestingly fresh moves, weapons and abilities to get to grips with. While the new levels are welcome, they are certainly nothing spectacular, simply thrown into the story with recycled bosses and environments. It's fun to play as them, but you never get to play with them very much at all.

Also new to NG2 is the "Team Play" mode. This is a series of arena battles designed for online co-op play (or offline with an AI partner). This is actually a very fun addition to the game, although I detected a bit of lag throughout the online battles I fought. When the online isn't lagging, co-op is great and well worth trying out, especially if you're better than your partner and can show off your selection of moves and character costumes while he's just hammering one button with his puny little sword ... before he gets himself killed and wastes your time.

Outside of these changes, Ninja Gaiden Sigma 2 is business as usual. It still looks absolutely stunning, and the combat flows as impressively as always. The same memorable battles are there, and the same annoyances such as endless rocket launchers, tiny little biting fish, and cheap shots are all in abundance. PS3 loyalists who have not played the original version will be satisfied with the magnitude of weapons thrown at Ryu as he progresses, and feel accomplished when they battle toward the final confrontation with the Archfiend. It's still an incredibly solid game, although I personally have never found this series as much fun as, say, Devil May Cry.

There are a few technical irritations with the game, sadly. Despite a mandatory install, the loading times in NG Sigma 2 are frequent and more lengthy than they should be. It also takes an inordinate amount of time to enter and exit the shop screen. Even pausing the game can be a bit laggy at times. If a game is forcing data on my PS3 hard drive, I expect it to run smoothly and efficiently. The wait between screens simply isn't acceptable.

Ninja Gaiden Sigma 2 is worth checking out for PS3 owners who like hardcore action games and have never played the Xbox 360 version. The new additions, however, simply aren't worth replaying the game for if you have the original version, and the removal of the blood has done the game a significant disservice. If you only have a 360 and were worried that Tecmo was gypping you, don't worry. You've not really missed out on anything important. It's still a really good game and a worthy addition to the PS3 library, but it's not quite as rewarding as the original and while the online co-op is a very notable feature, the game's new toys just aren't enough to make this a truly must-have title.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

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Gin Blossoms Front-Man Working On New Solo Album

Posted on September 30 2009 at 02:06 PM

Gin Blossoms front-man Jesse Valenzuela is working on the follow-up to his 2002 solo debut record. No release date has been set.

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New Dirty Projectors

Posted on September 29 2009 at 11:00 PM

Dirty Projectors have debuted a new song last night on Late Night With Jimmy Fallon. The track is titled 'When the World Comes to an End', which was previously performed earlier in the year at a SoHo bookstore under the title 'Until the Day I Die'. Watch the video below:
http://www.youtube.com/watch?v=CV01lqYQmuk

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Stream Air's new album

Posted on September 29 2009 at 10:59 PM

Air's upcoming album Love 2 is available for streaming on their Myspace page for 24 hours starting today. Love 2 is set to release October 6th.
http://www.myspace.com/intairnet

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Final Fantasy Xlll new trailer

Posted on September 29 2009 at 07:08 PM

For me Final Fantasy is a must get game coming to the ps3 and I am sure is going to eat up a lot of hours out of my days for a while. Is it going to be worth it? check out the new trailer.
Siin.

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Lil Wayne Raps on New Weezer Album

Posted on September 29 2009 at 03:16 PM

No matter what you think about Weezer in 2009, you have to admit: their new album, Raditude, has piqued your curiosity. I mean, just based on the insane album title and cover alone, right? Now, one more reason to want to hear it: Lil Wayne raps on the thing. According to an MTV News report, the rock-leaning MC lays down some vocals on the Jermaine Dupri-produced track "Can't Stop Partying". (An early version of the song appeared on the Rivers Cuomo vault-clearing comp Alone II last year.)"Any other rapper would've just done, 'Yay, we're partying! Let's drink and have fun,'" Rivers told MTV. "But [Wayne] gave it the edge I was looking for. You can hear in his voice, it sounds so dark, like he was gonna get shot or something when he walks out of the studio." Raditude is out November 3 courtesy of Geffen -- pushed back a week from October 27. As MTV reports, it also features collaborations with members of All-American Rejects and producers/song doctors Butch Walker and Dr. Luke.

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Ian Brown planning album with Johnny Marr

Posted on September 29 2009 at 03:03 PM

Ian Brown and The Cribs' Johnny Marr are set to work on a TV soundtrack album, The Stone Roses' former singer has revealed.

Brown told BBC News that the Mancunians were going to collaborate to create the music for a show being written by a mutual friend of theirs. He said he'd like to enlist his former Stone Roses bassist bandmate Mani plus Happy Mondays' Paul Ryder to help out too.

"The idea is that Johnny writes the music and I write the words and the melodies," he explained. "We've got a mutual friend who's writing a drama series. One of them's about ticket touts, another one's about grafters - kids who sell T-shirts and things like that - and another one's about pickpockets.

"We're going to get together and do the soundtrack for these dramas. We'd have to bring a drummer or a bass player in."

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MMA's Mayhem Is Not Pleased

Posted on September 29 2009 at 03:00 PM

A YouTube video of MMA fighter Jason "Mayhem" Miller visiting the EA Sports offices to check out his character in the upcoming EA Sports MMA. During the presentation, Miller got a look at the stats of his in-game character while visiting with the developers behind the game. Then this happened.I have to admit, Miller had me going, and if I was MMA head developer Rob Hydar, I would have been soiling my delicates. Hopefully more guys like Miller will be making their way into the game, as he seems like a load of laughs.

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Portishead Working on Album

Posted on September 29 2009 at 02:54 PM

Portishead is currently working on a new album aimed to release sometime in 2010. While it took the band 11 years to release their follow up to their sophomore album, the band hopes to be finished with the new record by the end of the year.
Without a record label, the band is currently searching for a way to release the album themselves, instead of gaining a new record contract.
http://news.bbc.co.uk/2/hi/entertainment/8275835.stm

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New Depeche Mode Video

Posted on September 29 2009 at 02:49 PM

Depeche Mode have premiered a new video for the track 'Hole To Feed' off their latest record Sounds of the Universe. The video is directed by Eric Wareheim of the comedy group Tim&Eric. You know that Abstract art experts say its genius? Well this video is like that or maybe Erick just decided it would be hilarious to make a truly terrible video . I heard there's a Alternative UK version which I will be posting soon.
Siin.

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Thom Yorke Starts New Band With Flea From Red Hot Chili Peppers

Posted on September 29 2009 at 02:27 AM

Thom Yorke Starts New Band With Flea From Red Hot Chili Peppers

The steady flow of recent Thom Yorke news continues with an exciting new development. Yorke has posted on Radiohead's blog that he has started a new band to perform his solo material. The band (pictured above) consists of himself, Radiohead producer Nigel Godrich, Beck/R.E.M. drummer Joey Waronker, percussionist/multi-instrumentalist Mauro Refosco, and... Red Hot Chili Peppers bassist Flea. Yes, Flea.

Two shows have been scheduled for the as-yet-unnamed band: October 4 and 5 at the Orpheum Theatre in Los Angeles. Thom writes, "the set will not be very long cuz ..well ...we haven't got that much material yet!"

The only question is: will Flea keep his shirt on?

Get the full info here.

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New Omar Rodriguez Albums

Posted on September 28 2009 at 04:10 PM

Omar Rodriguez-Lopez of The Mars Volta has released 2 new solo albums, Los Sue単os De
Un Higado and Xenophanes. The albums are available to stream or buy on
RLP Digital today, as well as CD and vinyl preorders.

Stream, download or buy Los Sue単os De
Un Higado here: http://omarrodriguezlopez.bandcamp.com/

Stream, download or buy Xenophanes here:
http://omarrodriguezlopez.bandcamp.com/album/xenophanes

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Rise Against Savior Video

Posted on September 28 2009 at 04:09 PM

The video for Rise Against's new single 'Savior' is now available to stream from MTVU.

The single is taken from the band's 2008 album, Appeal To Reason.

http://www.mtvu.com/music/video-premiere/rise-against-savior/

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Possible Deftones Album In 2009

Posted on September 28 2009 at 04:05 PM

In a recent interview at Belgium's Pukkelpop festival, the Deftones suggested that a new album could surface before the end of the year.

The interview starts out in the Spanish language before crossing over to English.

http://www.youtube.com/watch?v=dyOyQyN6DHI

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Arch Enemy Post Free MP3

Posted on September 28 2009 at 04:05 PM

Arch Enemy's song 'Pilgrim' has been made available for free download via Guitar World magazine.

The track appears on the band's new album The Root Of All Evil, which features re-recorded versions of songs from their first three albums: 1996's Black Earth, 1998's Stigmata and 1999's Burning Bridges.

http://www.guitarworld.com/ae-pilgrim

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Strike Anywhere Post New Song

Posted on September 28 2009 at 03:59 PM

Strike Anywhere have posted a new song entitled 'I'm Your Opposite Number' to MySpace.

The new track is set to appear on the band's new album Iron Front, which is scheduled for release on October 6.

http://www.myspace.com/strikeanywhere

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Filter To Stream New Song This Week

Posted on September 27 2009 at 09:20 PM

Filter will be streaming a new song sometime this week from an upcoming movie soundtrack. The band are currently working in the studio with producer Bob Marlette (Shinedown, Seether, Atreyu) working on the follow up to their 2008 album 'Anthems for the Damned'. Front-man Richard Patrick tweeted that Marlette was ...

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What damage looks like in Gran Turismo 5

Posted on September 27 2009 at 09:07 PM

TGS 09: What damage looks like in Gran Turismo 5 screenshot

It's been a looooong time coming, but Gran Turismo is finally, finally getting car damage in the game. It was absent from GT5: Prologue, but it's here now. This was confirmed a while back at GamesCon I believe, but not much was seen and details were scarce. Above you'll see IGN's video of car damage from TGS. The guys over there also confirmed that damage will be possible on every car in the game, though street cars may be limited in the amount of damage that can be done to them (no parts flying off, etc.). It had been previously rumored that only racing cars would have damage.

In the video above doors fly open, fenders fall off and hoods get dented. However, in the video below that features a street car that crashes in much the same way the damage is only surface level with no real parts getting torn off. Who knows why this is. Maybe it's just too much work to get the thousands of cars ready to go for full damage or maybe it's the manufacturers of the street cars not wanting the cars to look too bad. Either way, it's nice to see damage at all, right?

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Susperia Post New Video

Posted on September 27 2009 at 08:54 PM

Norwegian extreme metallers Susperia have posted a video for their new single 'Character Flaw' to Youtube.

http://www.youtube.com/watch?v=2YszUK-_gSw

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Dead To Me Album Details

Posted on September 27 2009 at 08:53 PM

San Francisco pop-punk quartet Dead to Me have announced the follow-up to their 2006 full-length debut, Cuban Ballerina. The new album, entitled African Elephants, consists of 13 songs and will be released on November 10 through Fat Wreck Chords.

Track list:

1. X
2. Modern Muse
3. Nuthin' Runnin' Through My Brain
4. A Day Without a War
5. Bad Friends
6. Liebe Liese
7. Cruel World
8. Three Chord Strut
9. California Sun
10. Fell Right In
11. I Dare You
12. Tierra del Fuego
13. Blue

The album artwork and a free download of the song "Modern Muse" can be found here: www.fatwreck.com/record/detail/749

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New Sonic Syndicate Video

Posted on September 27 2009 at 08:52 PM

A new video for Sonic Syndicate's new single, 'Burn This City,' can now be streamed from Youtube.

The single is taken from the band's upcoming E.P. titled Rebellion that will come bundled with the re-release of their 2008 album, Love and Other Disasters. The bundle will be released on November 9.

http://www.youtube.com/watch?v=_ha6Gvq72CU

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South Park Let's Go Tower Defense Play! screenshots

Posted on September 25 2009 at 07:25 PM

South Park Let's Go Tower Defense Play! screenshots screenshot

I know, it's not the most exotic of headlines, but that friggin' game name takes up almost the entire character limit. Anyway, here are some screens for the South Park XBLA game that was announced way back in 2008 and has only just started to take shape.

As the name suggests, South Park Let's Go Tower Defense Play! is a "tower defense" game. It looks to perfectly recreate the shoddy art style of the South Park cartoon, and the series characters are joined by robots and gun turrets in their quest to stop encroaching hordes of old people, hippies and ginger kids.

Hopefully this will be quite good. One failing of these types of games is the failure to capture the sense of humor of the shows upon which they're based. I hope this game actually ends up being funny, but we'll have to wait and see.

Photo Photo Photo Photo Photo Photo Photo

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The Bravery Schedule New Album

Posted on September 25 2009 at 07:22 PM

The Bravery will release their next album titled Stir The Blood on November 10th.
The album's first single is titled "Slow Poison" and can be streamed on the band's official website.
http://www.thebravery.com/

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Marilyn Manson Catches Swine Flu, Will “Unfortunately” Survive

Posted on September 25 2009 at 02:13 PM

Photo: Forrest/WireImage
In the latest shocking chapter in the life of Marilyn Manson, the rocker revealed on his Facebook page that he has been diagnosed with the H1N1 virus, otherwise known as the dreaded swine flu. In true Manson fashion, the singer used his announcement to take swipes at some of his ex-girlfriends. "So I have officially been diagnosed, by a real doctor, with THE SWINE FLU," Manson wrote. "I know everyone will suggest that fucking a pig is how this disease was obtained. However, the doctor said my past choices in women have in no way contributed to me acquiring this mysterious sickness. Unfortunately, I am going to survive."

Manson didn't elaborate how and when he contracted the virus or when a full recovery is expected. The diagnosis apparently hasn't prevented Manson from postponing his Canadian tour, so mosh pit-bound fans who go to the shock rocker's concert tonight in Halifax, Nova Scotia might be advised to stand a couple yards further away from the stage than usual. As Rolling Stone recently reported, Manson threatened to murder any journalist who pissed him off at their homes, so instead of actually killing them, maybe Marilyn can just cough on them instead now.

Manson isn't the first musician to get struck by the H1N1: UK rockers Kasabian and Swedish indie popster Jens Lekman have both contracted Swine Flu.

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The weapons of Dead Rising 2

Posted on September 25 2009 at 01:46 PM

You're definitely going to want to see this.

Weapons/items we found in the Tokyo Game Show single-player demo area:
  • guitar
  • swordfish
  • sword
  • beer bottle
  • tall chair
  • handgun
  • wheelchair (for pushing or for melee)
  • wheelchair mounted with machine guns
  • lead pipe
  • chainsaw
  • paddle saws (a stick with chainsaws attached to either end)
  • bbq ribs
  • garbage can
  • chef knife
  • cooking oil
  • cash register
  • cowboy hat (a costume swap)
  • Servbot mask (for placing on zombies)
  • stick pony (a child's toy; a stick with a stuff pony head on its end)
  • giant stuffed rabbit (squeaks when you hit the undead!)
  • beach ball
  • gas
  • large machine gun
  • vodka
  • roulette wheel
  • croupier stick

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Joystiq interviews Trent Reznor

Posted on September 25 2009 at 01:43 PM

Joystiq has an excellent interview with independent noise harnessers, Trent Reznor and Rob Sheridan, of Nine Inch Nails fame. Unlikely guests for the 'stiq until they begin reminiscing about their Pong roots and flame-baiting the PS3 and Xbox 360 faithful. They also hint at near-term plans to develop "some entertainment-based video game-type stuff" while lambasting a record industry looking to Rock Band and Guitar Hero for its salvation. You get the idea, gaming nerds nerding-out about gaming only using a few more expletives than moms would probably like.

The interview goes much deeper than you might have realized. The "lost questions" are now posted on Dustin Burg's personal blog. There you'll find Trent (a man who successfully trail-blazed riches at the dawn of the digital age without major label support) and Rob discussing modern music distribution techniques, the limitations of social media for engaging fans, and software application development on modern smartphones. Fascinating insight for both consumers and the industry executives controlling the music, video, and apps we crave from the artists that create them.

For example, in discussing why people steal music, Trent soberly notes that, "People aren't stealing music to make money. They steal because they love music." This isn't about bootlegging anymore. Accepting this, Reznor chose to engage his fans in a new way instead of fighting them:







Wait. What? Trent Reznor? As in "Mr. I'll Give Away My Music," "Mr. Brutal Honesty," Mr. NINE INCH NAILS? What's he doing on Joystiq?

Prior to taking the concert stage this month, The Trent Reznor, along with NIN Creative Director Rob Sheridan, opened up to us about their gaming pasts, the direction they see the industry headed in, and whether or not Trent will have a role in shaping that future.

Continue reading for Joystiq's first-ever NINterview ...
Let's start off with an easy question: What kind of gamer are you?


Trent: I am old, so I was there from the beginning. You know, from the first Pong machine. Rob and I are both avid gamers and our friendship kind of grew out from it. We worked with each other for years and had a lot of space in our studio, so we collected a lot of arcade games. We tried to get all the classics like Metroid, Space Invaders, Robotron and others from that era. I've stayed with gaming throughout the years and have all the current systems and, yes, I still get excited about release day. That said, I've become disillusioned in the last few years with the types of games the big studios put out. They're the same game over and over again just skinned differently. I'm not a believer that everyone wants to necessary play a movie, where game play is overlooked for flashy graphics. That's a disturbing trend.

A game like Robotron ... that separates the men from the boys.

So, you're big into classic arcade gaming?

Trent: Every time we to go to a different country we try to see if there are still arcades left. The modern Japanese arcade is not the same, because they're all about these weird resource management, horse racing, car games that nobody can figure out what the fuck is happening. Unless you're Japanese, of course. I had a lot of great times in arcades and I miss that experience. I know things move forward, but there's something about discovering an arcade, the aesthetics, the cool cabinet that was built specifically for that game. The first time I saw Tempest, for example, I was like, "What the fuck is this?" It looked like some sort of 2001 thing, it had weird, abstract graphics and sounded cool. I realize times have changed, but I miss having those three minutes where it's you versus that machine, sweating like crazy in this finite countdown to death scenario. A game like Robotron ... that separates the men from the boys.

You previously mentioned that you came up with a video game idea and pitched it to big publishers. Tell us about that game.

Trent: Rob and I have some things on the side that we've been working on and one of the things we've been talking about doing is publishing or developing video games. A few years ago we took that idea to a few of the main publishers, Midway, Activision, etc. And as first time people in a pitch meeting, it was kind of depressing. Depressing to see that the people in control of those studios and publishers are much the same as the people sitting at record companies.

In a record company, they aren't musicians or people who love music, they're people who want to sell plastic discs. They think they have a formula where if they can eliminate the artist from that equation, even better. You see that in the case of the Pussycat Dolls and some of the other fabricated crap that's out there. What we tended to notice in the video game meetings was that it didn't seem that there were gamers there. It's business guys who want to turn the company into a profit making machine. They look at it in terms of numbers, like a Hollywood studio. If it costs "X" amount to make a game, to compete, then it has to be a proven franchise or it has to be similar enough to something they know is going to sell. They don't want to take the risk.

Can you give us specifics about the game you were trying to pitch?

Trent: Yeah ... I'll let Rob talk about that, because it's primarily his idea.

Rob: No ... I don't think we should reveal our trade secrets just yet.

Trent: Let's just say this. It's a simple idea. It's kind of dumb and obvious, but could be fun. It'd be something I would buy and is an idea that takes a chance and bends a few rules. Some of which have been bent since our initial pitch. The idea has a juvenile, kind of fun smartass-ness to it, but was ultimately just too risky for a big company that's more interested in "Spider-Man 11" or "Madden: This Year."

Would you be interested in completely funding a game for distribution through cheaper channels like Xbox Live Arcade or PlayStation Network?

Trent: We're working on some things that will start to come into fruition post Nine Inch Nails and post our tour. That's one of the reasons I'm stopping the tour, because there are all these other things that I've been wanting to do that are outside playing shows. While I enjoy doing Nine Inch Nails and touring, I've done it enough where there are a lot of other things I'd like to get into. One of those things ... well, I'm probably saying too much, because if it doesn't happen then I'll have to answer questions about it for the next five years. Let's just say that one of the things that's highest priority for me and Rob is the development of some entertainment-based video game-type stuff.

Do you see any similarities between the indie video game and indie music industries? If so, what advice could you give to those who want to get noticed in the market?

Trent: From a business perspective, in looking at the video game world, I haven't applied myself to learning the obstacles or knowing if it's a bad deal to sell yourself to companies like Activision or not. I just don't know the details of that. Video games are a fairly new form of maturing entertainment that really are art forms. The success of the industry as an art form and a form of entertainment will be if it can rediscover itself and to allow for the redefining of what a video game is. Not necessarily targeting it towards just kids or grandparents or whatever. The goal is always to keep a level of entertainment, excitement and innovation.

Again, it seems like games have gone from the golden age -- like Robotron, which was only a few kilobytes -- to the era of Wolfenstein and Doom, where a boutique shop of just ten guys could create an in-depth, quality game in six months to a year. Now we're at an era of needing hundreds of guys and millions of dollars and several years to compete with other A-list titles to attract the big publisher that wasn't as big of a deal years ago.

Indie implies there's a great creative atmosphere, but that isn't necessarily true.

The publisher equates to the record label and now you have an ecosystem where, if you want to compete with EA or Activision, you have to have a mainstream enough title, which turns into a blockbuster movie scenario.

This, again, is the same thing you see with films where a lot of generic, big films come out of Hollywood. Things like G.I. Joe and Transformers, where you know what you're getting, they aren't redefining anything, but they'll make "X" amount of money, because "X" amount of people -- including us -- will see it. But every once in a while, something different comes along, like a Quentin Tarantino who'll blow the doors off things and turns the industry on its head. All because it was exciting, innovative and it came from way over there.

I like what I'm seeing from Xbox where they're providing a place to get indie games and you don't have to hack your system or fight updates to get those games on it. Again, the iPhone is another platform that's inspiring and allows developers to make a game in a reasonable amount of time, with little money and allows for the possibility of something cool. Innovation is the key. I'd like to say, from a music side, that the indie world guarantees more innovation, but that isn't necessarily true. The indie world is trying to be the major label. The people I know on indie labels are dealing with the same corrupt, broken structures. Indie implies there's a greater creative atmosphere, but that isn't necessarily true.
What's your take on Microsoft and Sony entering the motion-controlled market?

Trent: Me and Rob are both big Nintendo fans for a number of reasons. Nintendo approaches gaming from a prospective where Super Mario Bros. is still a classic and doesn't look dated. Look at any game on the PlayStation 1 that tries to exceed past the terrible 3D graphics, with their look alike, sound alike franchise attempts.

With Nintendo, there's this kind of aesthetic that they bring to their in-house games that makes them feel like art. Where they aren't trying to be something else, where they have their own place and are just what they are. I've talked with Rob about this, about why that kind of game is cool, has a timelessness to it and isn't trying to be more than what it is. If I were going to make a video game today I would not put in rendered, 3D characters that try to look human. You know, where when they talk their lips are out of sync and have this weird aliased thing going on. There's that Shadow Complex game, which does looks cool. Every cut scene has the eyes rendered pretty well, but there's that terrible voice acting and the characters look like Fembots.

Rob: The characters usually look better stylized in a way where it lends itself to the media as opposed to trying to look like the latest 3D-animated movie, which can create things super-realistically. When it's done only half way ... well, it's just kind of weird.

Trent: How that applies to Nintendo, and I'm not saying they haven't fucked up a few times too, but they have this sense of here's this game, we're aware of the limitations, but we're going to make the game great with taste and integrity. Being honest, I'm not a huge fan of Sony. Their entire strategy behind the PlayStation is to focus on gaming as an experience last and getting a Blu-ray player in your living room comes first. Now, three years later they're trying to release a motion controller that's a little bit better than the Wii's.



You're aware you're flamebaiting Sony fanboys right now.

Trent. I don't care. I'm used to controversy. I make a living off of it. [Laughs.]

The point is, do I think motion controlled gaming is the next big thing? No. It's an interesting concept, it's cool to have, but it's an input thing where I don't think that's the future of gaming. The fact that the Wii came out and has been wildly successful is because they picked up on the thing I've been saying all along. They made something simple and fun. It's something that doesn't compete with "Halo: Whatever-The-Fuck," but is actually fun and can resonate with a bunch of people in a low brow way where they didn't focus on how many buttons they could pop into the controller.

Rob: Waving the Wiimote does get boring after a while, and after a bit you say, "Just give me a button!" So, when I see Microsoft's new motion controlled Natal and I see people play it, I say to myself, "Wow, that technology looks amazing, but how many people really want to stand there and flail about all the time?"

I'm used to controversy. I make a living off of it.

The nice thing about the Wii is that, if you want, you can sit back like a fat-ass and just barely wiggle your wrist to get the same gameplay effect. With all this motion-controlled stuff, there's nothing tangible anymore, you aren't touching anything, you aren't getting force feedback of any kind, and it all just seems like a tech demo. Something where you use it for a while, then go, "Just give me the controller back!"

Trent: The strength of motion controllers will be if there's a killer app that makes a person go, "Fuck yeah, all right!" That's always what it comes down to. I'm glad there's innovation in that field and maybe something great will come of it, but I'm not holding my breath that the technology will redefine gaming.

Rob: There's a difference between praising the Wii as an important step and saying that motion controls are the greatest thing in the world. What was great about the Wii is that it proved that they could do something that goes back to having just pure fun, that opens up the doors to people like my mom playing. This is something the fanboys cry about, "But who cares?" Those casual gamers aren't playing Halo, they aren't bothering you in your deathmatches. The Wii is just opening up the medium to so many more people using simple, pure fun. Something that original arcade games were all about. That doesn't mean it's the future necessarily, it just means that Nintendo found a tool to open the door to others and it could go a million different ways from there.

Trent: I remember the first time I played Wii Tennis, my immediate reaction was, "Whoa!" Then there's the sound coming out of your hand and I'm all, "How the fuck?" When you show it to your mom or to your friends who come over and you see their faces light up -- that's one of those whoa-moments. One of those moments when you hear a great song or watch a great movie and get chills. That can be attained.

Rob: The strength of the Wii isn't so much the motion controller it's that, regardless what it is, you can hand it over to your girlfriend. She'll go, "How do I play this?" You just show her, "Swing it, like this, see?" Two seconds later you're playing a heated game of tennis.


Are you fans of Rock Band or Guitar Hero?

Rob: I suck at those games. Pure and simple -- I just suck.

Trent: I dabble around in them and I actually think those games are fun. As a gamer, it's interesting, fun and surprisingly rewarding when you get it right. As a musician, who's watching the record industry look at these games as a type of salvation ... it's laughable. That's just desperate people in the record business thinking. "Man, we finally have a way to turn people onto music."

In a good way, a friend of mine who is my age, he has a couple kids under ten years old who now really like AC/DC and other classic music. Music they may not have discovered at their age. It's kind of fun to walk into Best Buy and hear people get excited about trying to play a Beck song and I don't think that's a bad thing. I'm kind of excited to see how they did on Beatles: Rock Band. I read about that in Wired, and it sounds like they did an A-list job in creating the depth of the experience.

How are your Rock Band skills?

Trent: I'm not bad, but to be honest with you, I haven't allowed myself go too deep down the path of perfection.

If I were to set up a rock-off, a game of Rock Band between you and a band like ... say, Coldplay. Who would win?

Trent: I don't know, but if it descended into physical violence, we'd probably win. Those guys strike me as having a lot of time on the bus tweaking or stringing some riffs together. [Laughs.]

I'll tell you one thing I can't do that just amazes me is watching the masters of the Dance Dance Revolution game while I was in Japan. I got to see some asian kid, where his feet are moving faster than I can see shit coming down the screen. That's amazing.

Will we be seeing anymore Nine Inch Nails DLC releases for Rock Band or Guitar Hero by year's end?

Trent: No.

Is there a reason?

Trent: I just really never thought about it. When Rock Band first came out there were a couple songs involved and they asked for more in a content pack. I just said pick some of the hardest material we have, like "The Perfect Drug," which has some difficult drums. Then I asked them to make it as hard as they could possibly make it. That led to me seeing a couple YouTube videos of people getting high scores and, well ... that's really it. I feel we did all we needed to do with it.
What do you think of the upcoming Rock Band Network? Will you support the service?

Trent: I think that's an interesting idea, but I'd have to think about it some more. Would I do it for Nine Inch Nails? No -- and I'll tell you why.

At the end of the day, I don't mind putting my song in a movie I like. Something like where JJ Abrams calls asking to use a song in "Fringe." I say, "I like what you do, I know it'll be used tastefully."

Music isn't a game, it's supposed to be an emotional kind of experience.

If someone hears it in that context, well, okay, that's cool. Again, at the end of the day, my concern is to write music and that's what it is. Music isn't a game, it's supposed to be an emotional kind of experience.

When I heard about Rock Band and was asked to put some music on it, I did that. Then I thought, what if, with our next record, we release it on Rock Band first? The entire album. But then I thought about it some more and decided no, because I don't want people remembering it that way. I want it to be an album, a piece of music and not a game. There's a balance there, but music should have its own place, because it is not just about how many people can get it in whatever form.

Activision released special band-specific Guitar Hero games, like Metallica and Aerosmith. Have you ever been approached about a NIN edition?

Trent: Not that I know of. I'm not saying this to be modest, but we aren't in the same demographic or audience size as those bands. NIN doesn't really fit that mold, because there is no guitar in a third of our songs and, to be honest with you, I wouldn't want to do that anyway.

If you had to pick one video game character to identify with, who would it be?

Trent: Umm, that's a tough one. [Long pause.]

I really can't think of shit right now. Rob, you got one, I know you do. You're thinking Samus, but she's a chick and you don't want to say that. [Laughs.]

It's that or Link.

Rob: Yeah, I'd go with Link, actually. That's a good one, because I was the loner kid who just wanted everyone to leave me alone so I could play Zelda. It's that lone person experience that kind of defined who I am.

Trent: Yeah and I can't think of anything.

What about Mario? You said you liked Nintendo.

Trent: No, he's too common. Too bourgeois.


Well, now that you're moving on from NIN, do you have any interest in putting your creative energy into video games? Whether it be development or creating a soundtrack for a game?

The idea of making a cool game ... now that's wildly exciting to me!

Trent: Yeah, again, Rob and I are working on a project together that's moving forward and focuses on the creation of content from a developer's perspective. Would I do music for an everyday game? Meh. I'm not thrilled about the idea, but if someone cool came to me and had this great game, then I'd consider it. Just like if a great director came to me and said, "I'm doing a film would you want to do the music?" I'd consider it.

That's not my dream job, to be honest with you. The idea of making a cool game or making a cool software platform, now that's wildly exciting to me! Content creation is where me and Rob are headed.

That's sort of a direct result of what we did with Year Zero, in terms of the ARG and presenting it. That was, from my perspective, the most rewarding creative experience, musical or not. Being able to take this world and present it to people in a creative way. It wasn't a game, it wasn't a website, it was kind of all those things in one. It was an experience where it was fun to use all the different kinds of mediums that are available now and, in the end, kind of creep into people's minds.

I like playing shows, and I can play shows. I've played big shows and I've played shitty shows. I've played where people show up and played where people don't show. But what excites me is working on stuff like the Year Zero project more than my current thing. I could keep doing shows. I'm pretty good at it, but I want to fucking start something that I might suck at and try that. You know, to see what it's like to suck for once.

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New Sugababe Jade Ewen brands Lily Allen 'untalented'

Posted on September 25 2009 at 01:33 PM

Looks like I am not the only one who thinks Lily Allen thinking of leaving the Music Industry won't exactly be a huge blow and loss to our ears. I am not sure if the Sugababes are the right ones to talk of lack of talent but I guess someone has to keep making music for 15 year old girls right?
Siin.


New Sugababes member Jade Ewen has called Lily Allen "untalented" in response to the 'Smile' singer announcing that she wont be making music for the foreseeable future yesterday (September 24). Speaking about Allen's decision, Ewen - who only joined Sugababes on Monday - declared: "I don't really like Lily Allen. She's not that talented. And she's always slagging people off which seems unnecessary" (Daily Star).

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Radiohead, Blur, Keane push for 'three strikes' downloading rule

Posted on September 25 2009 at 01:11 PM

Radiohead's Ed O'Brien, Blur's Dave Rowntree and Keane's Tim Rice-Oxley are among the musicians who have signed up to a motion by the Featured Artists Coalition to support the idea of a 'three strikes' rule for illegal downloaders.

Under the proposed rule, users who persistently illegally download would receive up to three letters with increasing severity, then a sanction on the speed of their internet connection if they continued to do so.

The idea is at odds with the UK government's proposal for new legislation. Yesterday (September 24) Business Secretary Lord Peter Mandelson again outlined his proposal to cut off the connections of persistent file-sharers, saying it would be a "last resort" as an action against copyright infringers.

A message on FAC website, featuredartistscoalition.com following a meeting yesterday (September 24) read: "Our meeting voted overwhelmingly to support a three-strike sanction on those who persistently download illegal files, sanctions to consist of a warning letter, a stronger warning letter and a final sanction of the restriction of the infringer's bandwidth to a level which would render file-sharing of media files impractical while leaving basic email and web access functional."

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Plants Vs Zombies fan-video

Posted on September 24 2009 at 10:29 PM

Here is an absolutely adorkable fan-video for Plants vs Zombies by some talented Australian plants and zombies.

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Weezer Delay New Album ‘Raditude’

Posted on September 24 2009 at 07:21 PM

Weezer have delayed their upcoming new album 'Raditude' one week from October 27th to November 3rd.

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Toy Soldiers — It's Ain't Exactly Army Men, But It'll Do

Posted on September 24 2009 at 07:19 PM

The upcoming Xbox Live Arcade game is a strategy game that probably has some action-y elements (based on how close the camera is to the firing units). I think it's interesting the backgrounds of the levels look so obviously "toy" while the movement and death animations look uncomfortably realistic.

Check out the screens for yourself:

















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Wii Price Drop Timed to Wii Fit Plus Release

Posted on September 24 2009 at 07:15 PM

Nintendo's decision to drop the price of their Wii console was driven by the launch of upcoming fitness game Wii Fit Plus, not as reaction to a slump in sales, Denise Kaigler, Nintendo of America's Corporate Affairs VP, tells Kotaku.

Nintendo's top-selling Wii is getting a price drop of $50 to $200 starting this Sunday, something Nintendo hopes will drive gaming fence sitters to the mass-appeal console.

"Our research shows that 50 million people in the U.S. are considering getting involved with video games, but need a good reason," Kaigler told Kotaku in an email interview. "We feel that this price reduction, occurring during the time frame in which Wii Fit Plus is launched, will give many of them that reason. Generating increased consumer demand just before the holiday season is beneficial not only to Nintendo but our many publishing and retailer business partners."

The announcement of the new price landed during the middle of Sony's keynote at this year's Tokyo Game show. Kaigler said that that the timing of the coordinated Japan and U.S. announcement was the result of many factors, but in the end it was a date and time that "worked well for both of our regions."

Kaigler added that the price drop wasn't spurred by slow sales of Nintendo's console earlier this year, something she feels was more about game releases than console pricing.

"As we've stated before, this year's most anticipated releases for Wii come during the second half of the year. Last year, they arrived in the first half. That's the main reason for somewhat slower hardware sales this year," she said. "Of course, a lower price brings the system into consideration for many more people. But I'd like to ask your readers to not lose sight of what's involved in the comparison. Last year Wii set the record for the highest number of hardware sales for any system in U.S. history. Wii has consistently sold at least 250,000 units since it launched 34 months ago, setting another record for any home console."

The new price, Kaigler says, could also help attract a broader demographic to their console.

"I think the new price, combined with the inherent value of the Wii package, will make the system more attractive to consumers of all kinds, including passionate gamers and people who are still trying to decide whether they should get into video games," she said. "Our research shows that there are several different kinds of prospective buyers. The greatest number includes those who consider themselves possible video game players-they say they're just waiting for the right incentive. We've got a three-part program this holiday season to reach these people: a lower suggested price; hit new software, including both Wii Fit Plus and New Super Mario Bros. Wii; and an aggressive sampling tour that we expect will reach approximately 1 million people. This will provide a lot of incentive. "

While the $200 price tag makes the Wii the same price as Microsoft's entry-level Xbox 360 Arcade, Kaigler says that the experience out of the box for the Wii makes it a better value.

"The key component is value. Right out of the box, Wii owners receive unique motion control with the Wii Remote, and the groundbreaking Wii Sports," she said. "This experience isn't available anywhere else at any price-but now it's available from Nintendo at a more affordable price."

While Nintendo says the price drop was timed to the upcoming release of Wii Fit Plus, Nintendo currently has no plans to bundle that or any other additional game with the console.

"When we have something to announce, we will be sure to let your readers know," she said. She also said that the company currently has no news on the possibility of adding a service that would allow Wii owners to buy or rent videos through the Wii, something both the PS3 and Xbox 360 support.

And what about that rumored Wii 2?

"Our development teams are always working on new possibilities for future hardware and software, but we have nothing to announce at this time," she said.

Kaigler said that there is still plenty of room for the Wii to grow. Especially, she notes, in the realm of the console's WiiWare download only titles which haven't yet reached their full potential.

"This is a service that provides the highest possible range of creativity for the lowest developer investment. And creativity knows no boundaries," she said. "In the grand scheme of things, WiiWare is still a relatively new service. I think the reception so far has been overwhelmingly positive. Games like World of Goo have no doubt inspired other indie developers to say "I want to try that." We've seen a great deal of diversity in the types of games and developers on WiiWare but there is much more to come."

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White Stripes Offer Rare Look Behind the Scenes in “Under Great White Northern Lights”

Posted on September 24 2009 at 07:10 PM

Photo: Gemnich/WireImage

The new documentary The White Stripes: Under Great White Northern Lights reveals as much about Canadian culture as it does about Jack and Meg White's friendship, work ethic and music. The duo eat raw caribou, meet tribal elders, walk along frozen tundra, don traditional kilts and fire a canon - all while touring unconventional places in the summer of 2007 as director Emmett Malloy captured the experience for his film, which debuted at the Toronto International Film Festival.

"The idea was there was this gigantic frontier right next to where we grew up in Detroit that is just so untouched by our band, let alone bands in general," Jack White said at a press conference, admitting the idea for the movie went against his normal inclinations. "I'm not too big of a reality TV show fan or peek-behind-the-curtains fan, especially in this day and age - there's so much of that going on and there's so little mystery about the world of music and creativity."

"I think their biggest fear in life is to be normal," Malloy, who has worked on videos for the White Stripes and the Raconteurs, tells Rolling Stone. "They don't want to play a round of dates at all the typical spots. Places like Iqaluit lived up to the expectations. Getting out of the plane there felt like we were on the moon, and certainly meeting the elders there, that's the closet I've ever come to feeling like, 'Wow, these people did live in igloos.' "

As the White Stripes crossed Canada touring behind their sixth album, Icky Thump, they ambitiously hit every province and territory, including the Yukon and Nunavut. They also slipped in free secret daytime shows on a boat, a bus, at a bowling alley, YMCA, and other offbeat venues. And it was in St. John's, Newfoundland, they "played" their notorious one-note "show" outdoors, before their main gig that evening.

"We were rolling into towns where a lot of people didn't know who they were or what was going on. They just knew something big was going on in their small town and I think Jack and Meg knew that," says Malloy. In one scene, one of their drivers quizzes them on the style of music they create. "It's like a rock&roll band, but it's just the two of us," explained Meg, who is often teased by Jack in the film for speaking quietly or barely speaking at all.

Malloy was able to capture an endearing and intimate friendship between the two. The director doesn't get on Meg's case to perk up or talk more. In fact, we see her totally crashed out on a couch after a show, and there's even a shot of the drummer shedding a tear in an emotional scene at the piano when Jack is singing. He hugs her and gives her a kiss; she cries.

"That's the stuff the band let me keep in there to tell this story because I think they realized this is real," Malloy says. "Post this tour, they canceled their shows and made an announcement that Meg needed a break," he adds. "Obviously, there was a lot going on and certainly the film can lead you to your own theories."

The tour included the band's anniversary concert in Glace Bay, Cape Breton on July 14th, precisely 10 years to the day that the White Stripes played their first public gig in Detroit. Jack, who had recently discovered his Canadian ancestry, is seen getting acquainted with his distant relatives, such as iconoclastic fiddler Ashley MacIsaac and hockey legend Al MacInnis.

Malloy shot the doc in both black&white and color, and the Canadian flag, which happens to be red and white, fit perfectly with the White Stripes' famous color scheme. "It felt like the whole country was art directed for us," Malloy laughs.

Check out a clip from the doc here:

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Lily Allen Quits Piracy Debate, Possibly Quits Music Business As Well

Posted on September 24 2009 at 06:38 PM

Oh Joy! I am not going to lie this news painted a huge smile on my face. More Pop stars need to follow Allen's example and quit making "music" and get a job that fits their natural talents like ummm I don't know stocking Vodka bottles at Walmart?

Siin.

.

Earlier this week, British pop star Lily Allen launched something of a crusade against the Featured Artists Coalition, the British musicians' advocacy group that includes members of bands like Radiohead and Blur. The FAC's crime, in Allen's eyes, was opposing a British governmental proposal that would cut the internet connections of people who had engaged in piracy. Allen wrote a thoughtful MySpace blog post about how file-sharing was endangering British music, and she also started a blog, It's Not Alright, which collected other artists' thoughts about fire-sharing. Well, Allen has now taken the blog down, claiming on her Twitter that "the abuse was getting too much." She added, "i'm proud of the fact that that i've been involved with this debate but i'm passing the baton on to other artists." Before she took the blog down, though, Allen wrote a post that could be considered a statement of impending retirement, depending on how you read it. Allen wrote: "Just so you know, I have not renegotiated my record contract and have no plans to make another record (applause). I do, however, remain a fan of new music, so this is not some selfish crusade. The days of me making money from recording music has been and gone as far as i'm concerned, so i don't(at this point) stand to profit from legislation. except future purchases of previously recorded material(which wont be much)." Allen's publicist told The Guardian that "Lily is not quitting pop music and is still promoting and touring her current album." And as the newspaper points out, it's not the first time Allen has made noise about quitting.Whatever Allen's future plans, though, she has certainly kicked up a storm in the file-sharing debate. Earlier today, Allen wrote on her Twitter that "there is a meeting today in london where artists are meeting to discuss Piracy. my job done." Allen also noted that she wouldn't attend the meeting because "it's going to be a press frenzy and i don't want to detract from the issues". Indeed, Billboard reports that the FAC has called a closed meeting in London "to hammer out a unified position on this issue."NME reports that Radiohead guitarist and prominent FAC member Ed O'Brien has responded to Allen, telling the BBC, "What's great at the moment is that artists, people like Lily Allen, are saying, 'You know what, there are consequences to file-sharing,' and that's the first step in engaging the file-sharers...At the moment, the industry is saying you get them to change their behaviour by threatening them. We don't think this is realistic. Hopefully we can educate them and say, 'Listen, if you want a great vibrant music scene and your favourite bands to be able to carry on doing it, you have a responsibility to pay for some of the work that they've produced.'"He said that Allen's point about big, established artists not feeling the brunt of the damage from piracy is right on: "I completely agree with Lily Allen. We're [Radiohead] certainly not going to suffer. A lot of people have downloaded our music for free, but ultimately we don't suffer as much as a small band."

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Stream New Foo Fighters Song

Posted on September 24 2009 at 06:08 PM

"Wheels" can now be streamed on the Foo Fighters' Myspace.

The song is taken from their upcoming compilation titled, Greated Hits, that is due to be released on November 3rd.

http://www.myspace.com/foofighters

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Muse Refuse To Lip Sync

Posted on September 23 2009 at 07:24 PM

Muse preformed their new single "Uprising" on an Italian TV show recently and were told they had to lip sync the performance, so the band gave them what they wanted. Lead singer and guitarist "Matthew Bellamy" decided to fake the drums while the real drummer "Dominic Howard" took on vocal duties. Bassist Christopher Wolstenholme "played" the guitar and Keyboards. Check out the hilarious performance right here

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EA Stock Soars On Microsoft Buyout Rumors

Posted on September 23 2009 at 06:11 PM

Rumors can be powerful forces in the economy, as evidenced by an 8.1 percent rise in Electronic Arts stock today following unsubstantiated rumors that Microsoft was interested in buying the publisher out.

What analysts and strategists are calling "unsubstantiated chatter" had a profound effect on EA stock today, rising 8.1 percent to $20.01 during Nasdaq trading this afternoon.

"There's talk that Microsoft might be interested in acquiring Electronic Arts. It's unsubstantiated chatter, but it's out there," said Frederic Ruffy, an options strategist at WhatsTrading.com in New York.

And sometimes being out there is more than enough. Microsoft shares also rose during the day, gaining 1.1 percent to $26.05, despite analysts claiming that such a move makes no sense whatsoever.

But Trip Chowdhry, an analyst at Global Equities Research, said Electronic Arts was not on Microsoft's "radar screen" based on his industry contacts. "Our contacts just don't see Microsoft buying Electronic Arts, no synergies whatsoever, and also not Microsoft's corporate primary focus right now," Chowdhry wrote in an e-mailed note.

A quick glance about the internet finds that analysts largely agree

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Trent Reznor/Gary Numan Collaboration Possibly in the Works

Posted on September 23 2009 at 06:08 PM




Trent Reznor has said that Nine Inch Nails' "Wave Goodbye" tour, while signaling the end of NIN as a touring entity, doesn't mean that he's finished making music. During that tour, synthpop O.G. Gary Numan ("Cars", "Are 'Friends' Electric?") made several guest appearances. And in a recent interview with the Quietus, Numan says that he and Reznor plan to make music together. When asked if Numan told the Quietus about the impending collaboration: "Yes. I know he wants to carry on doing music things. We went out a few days after [the L.A. gigs] with a few other people and the way he puts it is 'when the dust settles'-- I think he means his marriage-- but I think he's going to be pretty busy for a while, so it'll either be later this year or early next."Numan also said that they probably won't collaborate on a full new album, at least at first: "Probably just a few songs to start with and see how it goes on. It'll be cool." Yes it will!These two seem built for each other.

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Slash Jams With Dave Grohl, Duff McKagan for Solo Album

Posted on September 23 2009 at 05:44 PM

Photo: Mazur/WireImage

Slash spent yesterday jamming in the studio with Dave Grohl and Duff McKagan on a track for his upcoming solo album, the Velvet Revolver guitarist posted on his Twitter. "Doing a track for my record with Dave Grohl on drums&Duff on bass tonight, it promises to be killer," Slash tweeted about the studio session before returning the 140-character Website to report "Great jamming w/Duff & Grohl tonight, the track is a killer instrumental, very heavy." Between helping out Slash and serving up beats with Them Crooked Vultures, it's almost like Grohl is a drummer again.

Slash, who's been working on his solo album for the better part of the year while Velvet Revolver continues their slow search for a new lead singer, has enlisted a pretty impressive cast of vocalists to help him out on his solo disc. According to reports, Fergie, Ozzy Osbourne, Chris Cornell and Iggy Pop will all take the microphone, while the Red Hot Chili Peppers' Flea, Guns N' Roses' Steven Adler and drummer extraordinaire Josh Freese also contribute.

As Rolling Stone reported last week, Slash and his Friends will host a concert October 2nd in Las Vegas to celebrate the 20th anniversary of the Mirage Hotel and Casino. Among those Friends who will appear include Aerosmith's Joe Perry, drummer Jason Bonham, Tommy Lee, the Pussycat Dolls' Nicole Scherzinger, Cheap Trick's Rick Neilsen and Matt Sorum. And that's just scratching the surface: "Oct 2nd at the Mirage is turning into quite the event. A lot of people jamming, details to follow," Slash tweeted yesterday.

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New Battlefield: Bad Company 2 Screens

Posted on September 23 2009 at 01:32 AM

To go with the company's pre-TGS press conference, EA handed out some new screens for Battlefield: Bad Company 2. Here they are.








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Watch Thom Yorke Perform "Reckoner" Live Acoustic at Film Premiere

Posted on September 22 2009 at 05:48 PM

Watch Thom Yorke Perform "Reckoner" Live Acoustic at Film PremiereA few weeks ago, we told you that Thom Yorke was going to perform at the premiere of the new ecologically-minded film The Age of Stupid on September 21. Well, he did. And someone taped it. Now here it is, Thom Yorke doing the In Rainbows track "Reckoner" all by himself with an acoustic guitar. Stay tuned to the end of the clip for some realistic-but-harsh words from Mr. Yorke about the future of the world's economic development (via At Ease). In other Yorke news, Kanye still loves him, and the rapper is proving his love by streaming Thom's new single "Feeling Pulled Apart by Horses" on his blog. Solo "Reckoner" video after the jump:

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Empire: Total War Getting New Campaign, New Battles

Posted on September 22 2009 at 05:20 PM

Just because Creative Assembly are working on a new Total War game doesn't mean they've given up on the last one - Empire - as a new expansion for the game is due next month.

It's called "Warpath", and is focused on North America, and the conflict between Native Americans and European powers. It includes an all-new campaign, five new factions (Iroquois, Huron, Plains, Pueblo and Cherokee) and some new tech as well.

In addition to the expansion, a patch for the game will be released later today, which not only fixes a few bugs but also adds two new historical battles, Rossbach and Fontenoy.








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Alice in Chains Album Stream

Posted on September 22 2009 at 05:18 PM

Alice in Chains's new album Black Gives Way To Blue is now available to stream in full from their official website ahead of its September 29 release.

http://www.alice-in-chains.net/

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New Flaming Lips Video

Posted on September 22 2009 at 05:16 PM

The Flaming Lips have released a new video for the song "I Can Be a Frog" off their latest
record Embryonic

The song features Karen O of the Yeah Yeah Yeahs on backing vocals.


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Linkin Park Talk New Album

Posted on September 22 2009 at 05:15 PM

Linkin Park's Mike Shinoda talks with Billboard's Jessica Letkemann about the band's next release that will hopefully see the light of day in 2010. He comments that the band wish to get back to the mentality of the band's debut album, Hybrid Theory, where the band was creating something relatively new and different.
"We mentally want to get back to [2000's "Hybrid Theory"] not because we want to sound like [that], because I don't think we do," Shinoda says of the forthcoming Linkin Park album, which they aim to release in the first half of 2010. "But we want to make this record a record with identity, hopefully not one you've heard before. One you can listen to and say, 'That's brand new... It's definitely Linkin Park, but it's definitely different.'"
Video of Mike Shinoda discussing the topic above can be found in the following link.
http://www.billboard.com/features/video-linkin-park-s-mike-shinoda-talks-no-1004014754.story#/features/video-linkin-park-s-mike-shinoda-talks-no-1004014754.story

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Bluejuice stream album

Posted on September 22 2009 at 05:13 PM

Australian indie/rock/funk/hip hop group Bluejuice are streaming their new album, Head of The Hawk on their Myspace.

http://www.myspace.com/bluejuice

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AFI Album Stream

Posted on September 21 2009 at 11:55 PM

AFI will be streaming their new album Crash Love on MySpace for the next two days, when the stream will instead switch to the band's official website. Crash Love is slated for a September 29 release.

http://www.myspace.com/afi

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White Stripes Movie Teaser

Posted on September 21 2009 at 07:08 PM

A teaser for The White Stripes' 100+ minute movie has been released. The movie is titled Under the Great White Northern Lights and had its premiere on September 18th at the Toronto Film Festival.

The movie features Jack and Megplaying soime of their most bizarre shows located in bowling alleys, ontop city buses, in many recreation halls, and also contains their 10th anniversary gig in Nova Scotia, Canada.

The teaser can be seen here:

http://link.brightcove.com/services/player/bcpid9337472001?bctid=40871048001

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The Killers To Release DVD

Posted on September 21 2009 at 07:08 PM

The Killers are planning to release Live From the Royal Albert Hall on November 10.

The DVD will contain an eighty-minute set and a behind-the-scenes documentary.

Tracklist:

Human
This Is Your Life
Somebody Told Me
For Reasons Unknown
The World We Live In
Joyride
I Can't Stay
Bling (Confessions Of A King)
Shadowplay
Smile Like You Mean It
Losing Touch
Spaceman
A Dustland Fairytale
Sam's Town (Acoustic)
Read My Mind
Mr. Brightside
All These Things That I've Done
Sweet Talk
This River Is Wild
Bones
Jenny Was A Friend Of Mine
When You Were Young

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Wanna Bike Ride Naked in a Flaming Lips Video? Of Course You Do

Posted on September 21 2009 at 07:06 PM

Wanna Bike Ride Naked in a Flaming Lips Video? Of Course You Dof you heard that almost any other band was assembling a group of people to get naked and ride bikes around a mountain, you'd probably dismiss it as a hoax. When it's the Flaming Lips doing the recruiting, though, you wonder what took them so long. For a band like this, a naked bike-riding video shoot is just another Wednesday.

BikePortland reports that the Lips are getting the naked cyclist mob together for the video for the Embryonic track "Watching the Planets". Next Wednesday, September 23, they'll be shooting on Portland, Oregon's Mount Tabor. Wayne Coyne told BikePortland that the idea came from the musical Hair: "You know how it's a bunch of freaked out naked people climbing some mountain with blood and fire and finding some new civilization there-- so I thought of Portland, right?" Of course. Here's how Coyne describes the video's concept, which sounds, in a word, ridiculous: "I'm having one of my giant space bubbles covered in fake fox fur. It's going to look like some giant fur egg, and the people on bicycles are gonna sort of be born and erupt out of this fur, vaginalistic thing." Ew, yo.

Also: "Maybe I'll even get naked for the video, too. I don't even know how it ends-- maybe it ends with them all getting clothed and making me get naked and shoving me back into the giant fur egg. I just came up with that right now."

This video is already going to have a tough time competing with the one in our heads.

BikePortland has all of the info for anybody who's interested in participating. Here are the basic details:

Flaming Lips naked bike video shoot
Wednesday, September 23, 10am - 10pm (drop-in)
The top of Mount Tabor, by the basketball courts
No RSVP needed. Just show up wearing clothes, please.
For more information, contact: bikeforthelips@gmail.com

Godspeed!

And speaking of Flaming Lips videos, their one for the Embryonic track "I Can Be a Frog", which features guest grunts from Karen O, will make its debut on MySpace on September 22, next Tuesday.

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Half of the Clash Reunites for Charity

Posted on September 21 2009 at 07:02 PM

Joe Strummer died in 2002, which means, among other things, that we'll never see a real Clash reunion. But recently, two of that band's three surviving members got back together to record a charity record.NME reports that Clash singer/guitarist Mick Jones and drummer Topper Headon went into the studio together for the first time in 27 years to record a new version of the awesome 1978 Clash track "Jail Guitar Doors". The recording was done to benefit a nonprofit called, appropriately enough, Jail Guitar Doors. The organization, which was founded by Clash contemporary Billy Bragg, "aims to provide instruments to those who are using music as a means of achieving the rehabilitation of prison inmates," according to its website. Bragg joined Jones and Headon on the new version of the track, as did four former prison inmates. Headon himself is also a former inmate; he went to prison for drug-related offenses in 1987. Writing on the Jail Guitar Doors site, Headon said, "To see it all come to fruition is absolutely beautiful. It was great to meet these guys. When I was in prison myself, many years ago, I was lucky enough to have access to a guitar, which belonged to the prison vicar! I know how much it helped me get through it."The recording session was filmed for a Jail Guitar Doors documentary called Breaking Rocks, which will premiere at London's Raindance Film Festival on October 1. Bragg and Jones, among others including the MC5's Wayne Kramer, will perform at the premiere.

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Weezer Cover Kermit the Frog, Reveal Bootleg Series and LP Tracklist

Posted on September 21 2009 at 07:01 PM

With their willfully ridiculous Raditude album due October 27 from Geffen, the Weezer guys are keeping mighty busy. They already have their own radio station, and now they're launching their own bootleg series, which will offer high-quality downloads of live gigs in digital and CD form. The first release, from an August 27 show in Camden, New Jersey, is available now, with more to follow soon, according to a lengthy post on the band's MySpace. In other Weezer news, the band is set to contribute a cover of Kermit the Frog's "Rainbow Connection" for an upcoming project called Muppets Remastered. (Of course, this is not the first time they've worked with Gonzo and the gang.) And then there's the Raditude tracklist, which includes previously heard big-riff fodder like "I'm Your Daddy" and "The Girl Got Hot". (Via Spin.) Other track titles include "Can't Stop Partying" and "Get Me Some"-- and no, we didn't get this tracklist confused with the one for an Andrew W.K. album. The LP will come out in a standard edition and a deluxe edition with bonus tracks including their recent mashup of Lady Gaga's "Poker Face" and MGMT's "Kids". Check out the tracklist below: Raditude: 01 (If You're Wondering If I Want You To) I Want You To 02 I'm Your Daddy 03 The Girl Got Hot 04 Can't Stop Partying 05 Put Me Back Together 06 Trippin' Down the Freeway 07 Love Is the Answer 08 Let It All Hang Out 09 In the Mall 10 I Don't Want to Let You Go Deluxe Edition bonus tracks: -- Get Me Some -- Run Over By a Truck -- The Prettiest Girl in the Whole Wide World -- The Underdogs -- The Story of My Life (iTunes bonus) -- Kids/Poker Face (iTunes pre-order bonus)

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New Thom Yorke Video

Posted on September 20 2009 at 03:22 PM

Thom Yorke's new video for his cover of Mark Mulcahy's "All For The Best"

The cover is to appear on Ciao My Shining Star: The Songs of Mark Mulcahy.

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Album review: Marilyn Manson - 'The High End Of Low'

Posted on September 19 2009 at 01:18 AM

3 out of 10

The best thing that ever happened to Marilyn Manson was when Bowling For Columbine revealed that behind the Antichrist Superstar was an intelligent, sensitive man. It was also the worst thing that ever happened to him. The modern tragedy for cultural outsiders is not to be reviled, but to be accepted.

After the film, his mystique as the 'God Of Fuck', scourge of society dissipated; he was understood, even appreciated and the game's been up ever since. After the underrated, siege mentality paranoid mania of 2000's 'Holy Wood (In The Valley Of The Shadow Of Death)', he's floundered, releasing hokey cover singles, while drifting into gossip pages.

'The High End Of Low' follows on from 2007's 'Eat Me, Drink Me' in developing a more personal approach. It's been a fatal mistake. This album is full of self-pitying dirges which give the impression of a slightly sad man-child sulking about girls in his bedroom. "Anyone with half a soul will hear this and never leave me", he whines on '15'. He repeatedly drifts into soft rock ballads, with 'Running To The Edge Of The World' marking an embarrassing nadir. By opening up, he's totally emasculated himself. He sounds defeated, like a man who knows he's been drained of his shock value by Twilight-style mainstream co-option. Now even his most aggressive moments such as 'Pretty As A Swastika' seem oddly conservative.

Only on 'We're From America' do we see the old spunky, hypocrisy-bating furious lunatic. Marilyn Manson was
an invention designed to provoke American society and it worked spectacularly well. To suddenly be shown the lonely little man behind the mask, well, it's shocking, but not in the intended way.

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Half-Life 2 Mod Is All "Pew Pew Pew"

Posted on September 18 2009 at 06:58 PM

Sure, Half-Life 2 is a shining example of how to do sound effects right, but still...sometimes it's OK to have a little fun with it, and replace those mechanical sounds with something a little more human.

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The Strokes' Julian Casablancas posts first solo song online

Posted on September 18 2009 at 06:52 PM

The Strokes' Julian Casablancas has posted a new solo song, '11th Dimension', on his official MySpace page, Myspace.com/juliancasablancas.

The track will be released as a single on November 2 following the release of the frontman's debut solo album, 'Phrazes For The Young', released on October 19.

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Stream New Pearl Jam Album

Posted on September 18 2009 at 06:44 PM

Pearl Jam's new album, Backspacer, is now available to stream in full from the band's MySpace ahead of its September 22 release.

http://www.myspace.com/tenclub

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New Green Day Video Posted

Posted on September 18 2009 at 06:43 PM

The video for Green Day's new single 'East Jesus Nowhere,' from the album 21st Century Breakdown, has been posted for streaming at AOL's Spinner.

http://www.spinner.com/2009/09/18/green-day-east-jesus-nowhere-new-video/

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New Rob Zombie Track Listing

Posted on September 18 2009 at 06:42 PM

Rob Zombie has revealed the track listing for his new album, Hellbilly Deluxe 2, which is due out on November 10th. The album is said to be a companion to his solo debut, Hellbilly Deluxe. A world tour will launch in October.
'Hellbilly Deluxe 2: Noble Jackals, Penny Dreadfuls and the Systematic Dehumanization of Cool' track listing:
1. "Jesus Frankenstein"
2. "Sick Bubble-Gun"
3. "What?"
4. "Mars Needs Women"
5. "Werewolf, Baby"
6. "Virgin Witch"
7. "Dream Factory"
8. "Burn"
9. "Cease to Exist"
10. "Werewolf Women of the SS"
11. "The Man Who Laughs"

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The Witcher 2: Debut Trailer

Posted on September 17 2009 at 10:15 PM

Here's the debut trailer - doubling as an official reveal - for The Witcher 2: Assassins Of Kings, sequel to 2007's boob-riddled PC RPG.

The watermarks will tell you this is for "internal use", suggesting it was "leaked" but its a promotional video.

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Muse The Resistance

Posted on September 17 2009 at 07:31 PM

This review is a bit harsh but for the most part it is accurate. Muse has grown into the super flashy band that they've always threaten to be. Muse is musically more gifted than your average Indie band but music still needs to have a soul for it to be something else other than just a "product" to sell and sadly the music in this album doesn't have one. New listeners to Muse will be awe-stricken by its complexity and take it out on a date and that will be it, but some of us have taken this album to our house and slept with it only to find in the morning that without all that make-up, wine and disco lights its actually really shallow and vain and well yes kinda ugly. Muse has also released a new music video for Uprising. Unfortunately it is your typical lip sync video of the band while "cool" things are happening around them.

Siin

2.5
average

Alex Silveri

Summary: Everywhere at once and nowhere at all, The Resistance is epically, gloriously and magnificently harmless.


For her millions of fans, watching little Muse grow has been like watching the nurturing of a small child. From the first slow and unsteady steps of Showbiz to her dates with destiny on Origin of Symmetry and Absolution, nearly every record has seen the band waltz forward with a pace that's pretty much made them the biggest and coolest rock act on the face of the planet - and deservingly so. Even while their last effort, Black Holes And Revelations was met with a mixed audience, it was still nevertheless a genuinely intriguing album, one that proved Muse could step out of their comfort zone of silver lined, atmospheric alt-rock and explore a poppier terrain while still keeping things fresh. It definitely wasn't a perfect record, but it marked a touchstone for a band that could have taken a world at its feet to any place it wanted to go. On record number five, the once baby Muse in question has most definitely grown up.

And she's a devastating slut.

For one, she's been just about everywhere, wearing her influences on her sleeve like badges on a parade ground, flirting with a hint of Queen ("United States Of Eurasia"), a touch of U2 ("Guiding Light") and a dash of Chopin (um, everything). And sure, this in itself isn't a bad thing, but thrown together as it is here, The Resistance is just a hell of a mess. Some might even call it an exercise in modesty, but you'll find that illusion shattered when it becomes apparent that this list of influences actually starts and ends with, well... Muse. See, there's nothing unnatural at all about "Unnatural Selection", a song that skims off "New Born" at its core, and it makes one wonder: Is the musical landscape so barren that Muse had to resort to ripping off Muse to get the point across? And really, what exactly is Muse resisting here? After all, if the band has simply absorbed every musical idea that it's come across to dive in headfirst without regard to where it landed, the case for Muse-as-whore seems to be rather unbreakable at this point.

More than just a patchwork though, The Resistance shines a light on exactly the sort of band Muse has always been. To wit, while the record comes with a baggage of accusations that frontman Matt Bellamy has finally overdosed on repeated shots of self-indulgence, this isn't exactly true. In fact, The Resistance isn't any more or less self-indulgent (or 'soulless' for that matter), than any one of Muse's previous releases. Hell, with the band's mix of future-edged rock and vast melodic lines stretching out into the furthest reaches of space, anyone who could credit Muse with any hint of subtlety clearly got their head bashed in as a child. What allowed the band to get away with it for so long though was simply the haze of jaw-dropping rollicks through a terrain of tightly focused tunes that clearly rocked out with a blistering sense of magnificent urgency. With that urgency gone, The Resistance finds a Muse exposed, doing what she's always done, but this time with no cover to back it up.

And it's not like it was an unpredictable breakdown - past releases have always seen Muse keeping a tight string of tension between Bellamy's classical interests and the band's harder edged rock-outs, but The Resistance is simply stretched too far out between the vast distance of the two with nothing to keep it upright. Case in point here is the ambitious Exogenesis suite, a closing trilogy of sweeping rock symphonies that finds Bellamy belting out his sky pitched voice across a set of ghostly string arrangements, glacial piano runs and the occasional thundering drum roll. It's all very pretty (maybe even exceptionally pretty) but like the rest of the album, it's all so... toothless. Melodies and rhythms simply slip away under a mist of harmless, out-of-focus songwriting. It's sad case of a record unwound, spread bare and exposed in all its sluttish glory, being everywhere at once and nowhere at all.

Even where the record shines - and it does at points - it really only does so against a background of blinding light from Muse's back catalog, which is an unfortunate, but inescapable point. Sure, "Uprising" is catchy, but laid out side by side to the heroin-like addictiveness of tracks like "Time Is Running Out" and "Thoughts Of A Dying Atheist", it withers away in comparison. Sure, you'll rock out to the end of "Resistance" and sway ever so gently to "MK Ultra" and "Unnatural Selection", but not even the classic apology of 'its an evolution in sound!' can hide the fact that The Resistance marks Muse's worst album yet. Like every other journey the band has taken its audience on so far, this one's still a ride, but the verdict's in, and this tart is loose.

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The Flaming Lips Album Stream

Posted on September 16 2009 at 11:13 PM

Following their performance tonight on The Colbert Report, the new Flaming Lips album Embryonic will be available for streaming in its entirety on Colbert's website.

Embryonic is the first album the Flaming Lips will have ever pre-released digitally, and the first album to be streamed by Colbert. The comedian plans to stream full albums by every guest that plays his show.

Embryonic will stream from 11.30 EST tonight (September 15) until next Monday (September 21). It will be released physically on October 13.

http://www.colbertnation.com

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New Rammstein Video Posted

Posted on September 16 2009 at 11:12 PM

Rammstein have posted the x-rated video for their single 'Pussy' online.

The band's new album, Liebe Ist Fur Alle Da (Love Is There For Everyone), is scheduled for release on October 20.

http://www.visit-x.net/rammstein/ (NSFW)

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Smashing Pumpkins Album News

Posted on September 16 2009 at 11:01 PM

The Smashing Pumpkins hit the studio today to record a new album, titled Teargarden by Kaleidyscope.

The album will contain 44 songs and will be released for free download, with no strings attached.

The album will also be released in limited physical formats. A limited run string of EPs containing 4 tracks each times 11 discs, as well as a deluxe box set will be available for collectors. The details for each are still being worked out by the band.

You can view artwork from the album, as well as the concept for the album on the Pumpkins blog:

http://www.smashingpumpkins.com/pages/news/announcement-from-billy-corgan-about-new-smashing-pumpkins-album

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Ninja Gaiden Sigma 2 'boob jiggle' commercial is amazing

Posted on September 16 2009 at 02:26 PM

Ninja Gaiden Sigma 2 'boob jiggle' commercial is amazing screenshot

The latest commercial for Ninja Gaiden Sigma 2 is simultaneously the best and worst thing to have ever been created. I think it needs to win some sort of award.

Tecmo has been keen to heavily promote the "innovative" motion-controlled breasts that will be included as part of Ninja Gaiden 2's PlayStation 3 debut. As you may have heard from previous stories, sick-minded pervoids will be able to move the breasts of the female characters via the gift of the SIXAXIS. The new advert demonstrates this feature heavily.

Seriously, just hit the link and watch this thing. It's beyond unbelievable.

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Free Fallout 3 Premium 360 Theme For DLC Fans

Posted on September 16 2009 at 02:24 PM

Have you purchased all five packs worth of downloadable content for Fallout 3 on the Xbox 360? If so, then this premium theme is yours free come October 1st.

Bethesda would like to send their fans a big thank you for sticking with them on the Xbox 360 Fallout 3 downloadable content front. Even after at least two of the five packs was released broken, you stood by the game, purchasing each new chunk of content as soon as it came out, from Operation Anchorage to Mothership Zeta. Your reward for such loyalty comes on October 1st, when the premium Fallout 3 Xbox 360 theme goes live. As long as you've purchased all five DLC packs by September 22nd, it won't cost you any bottle caps at all.

The rest of you can be prepared to pony up 240 Microsoft points. That's the price you pay - $3. Next time maybe you'll buy all the downloadable content, Dr. Cheapypants.

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Pink Floyd Interested In A Music Game

Posted on September 16 2009 at 02:16 PM

Veteran British rockers Pink Floyd have told the BBC that, were the offer to come up to create a Rock Band/Guitar game based on the band, they'd definitely "consider it".

It's an unusually positive outlook from an old-timey rock band, who call the games "interesting new developments", particularly since so many other ageing acts - Aerosmith excluded - are so down on the genre.

But don't think it has as much to do with video gaming as it does music sales, with Floyd's Nick Mason saying "I think we'd consider it. I think everyone's looking at new ways of selling the music because the business of selling records has almost disappeared."

"I'm of the old guard who are really sad about that, because I always liked the concept of the album - rather than just cherry-picking tracks - and also the business of the art work that went with it."

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Microsoft Releasing 250GB Xbox 360 For Modern Warfare 2 [Update] [Xbox 360]

Posted on September 15 2009 at 11:49 PM

Infinity Ward announced at a press event in Los Angeles today that, to commemorate the release of the game, Microsoft will be releasing a brand new model of the Xbox 360 based on Modern Warfare 2.

This new console will be black, with Modern Warfare 2 branding, and will also come packing a 250GB HDD (so, yes, it is real), a copy of the game and two wireless controllers. It'll be $399, available on November 10, and is already available for preorder.

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OKCupid Dating Survey Gives Gamers An Edge Over Literature Nerds [Smooth!]

Posted on September 15 2009 at 11:44 PM

You don't need to be embarrassed about visiting dating sites unless you're into literature instead of video games, insist on using netspeak and cannot spell the word defenestration.

Okay, I made that last part up. But this survey conducted by dating site OKCupid - which analyzed over 500,000 first messages exchanged between users - shows some interesting trends about getting your nerd on as a first impression.

For starters, the survey says ditch the netspeak. That means no l337, no "ur" and you probably don't want to drop phrases like "massive fail," either.

However, the survey does show positive results for people who mention specific interests. For example, you're more than 40% likely to get a reply if you use the word "zombie" in your first message to a potential date. It drops to 35% if you use "video games," but that's still about three percent better than "literature." Also, says the site, if you're a guy, you should be self-effacing. And everybody would be better off atheist.

Based on these findings and with the assumption that you're a guy, I've drafted a model first message for you:

"How's it going? I find your profile pretty much fascinating. You mention zombies. I play video games with vegetarian zombies in them. I am an atheist and I apologize."

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Is that hot DJ Hero Daft Punk action I spy?

Posted on September 15 2009 at 11:26 PM

Is that hot DJ Hero Daft Punk action I spy? screenshot

I feel like I've gotten to wax poetic about Daft Punk for days now, and that pretty much rules. First their confirmation in DJ Hero, then screenshots of said appearance, and now video.

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3 Million Enlist In Combat Arms [Nexon America]

Posted on September 15 2009 at 05:30 PM

Nexon America is growing in leaps and bounds, and its greatly due to the success of Combat Arms, the free-to-play online multiplayer FPS, which recently surpassed the three million registered user mark.

Nexon America's revenue for August was up 32% over the previous year, and if the company's celebratory press release is any indication, Combat Arms had a lot to do with its "explosive growth". Since Combat Arms launched in July 2008, Nexon has updated the title on a regular basis, adding in new game modes like Quarantine and Fireteam, aping modes in popular retail releases to tremendous effect.

"We have worked extremely hard to make sure that our players get new, fun and interesting content delivered as frequently as possible," said Min Kim, Nexon America's vice president of marketing. "The progress we have made with Combat Arms is significant, substantial and added a great deal to the outstanding summer success for Nexon America."

Nexon continues to grow Combat Arms, recently adding new zombie maps to the Quarantine mode and a new mercenary character modeled after a movie action hero, and I can't see them stopping anytime soon. You can almost rest assured that if a new FPS game type becomes popular, Combat Arms will get a free version of it eventually. It's a business model that work - just ask those three million users. Visit the Combat Arms website if you're interested in becoming one of them.

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Dungeons & Dragons Online MMORPG Re-Releases – For Free!

Posted on September 15 2009 at 04:56 PM

I've almost had enough of all those fantasy MMORPG's. However, the internet just gave me another reason to keep going. (Re)Released earlier this week, this might just be the best free game to play MMORPG online.

With new questing systems, exciting worlds and hideous monsters. Oh, and it's based on one of the biggest nerd phenomena in existence - Dungeons and Dragons - need I say more?

Read our review of Dungeons&Dragons Online - Eberron Unlimited, and give it a shot. Yes, it's most definitely worth it.

Dungeons & Dragons Online - Eberron Unlimited

The digital spin-off of the popular (old school) D&D role-playing game was originally released three years ago in February 2006. The game, then still working under the monthly subscription strategy, didn't live up to expectations. Even though gameplay was great, the anticipated user-mass stayed out and the under-populated servers were not the MMORPG place to be.

Three years later, Dungeons & Dragons Online relaunches with Eberron Unlimited. The hefty price? - zero USD per month to access this Dungeons & Dragons online free server!

A success is the least we can say about DDO - Eberron Unlimited. Only a few days in the running, new sign-ups to this Dungeons & Dragons online free server are rising greatly. This time it's not too hard to see DDO reaching the top - in my personal expectation, it's only a matter of time.

Gameplay and Quests

Similar to most MMORPG's, DDO focuses on quests for game progression and rewards. Nevertheless, do not expect solely monster-bashing gameplay like in World of Warcraft. DDO is filled with exciting puzzles and the like and often the creature-killing isn't even central in a quest.

ddo3

At the start of the game, low-level quests can be played solo. However, as the game progresses, it becomes necessary to work in teams of up to 6 characters, usually with multiple roles, like tanks (melee), healers and casters (magic).

ddo2

Overall, quests can be played on 4 different difficulty levels - Solo, Normal, Hard and Elite. Solo is only available in low-level quests, and hard and elite raise the stakes with additional XP and monetary bonuses.

Innovative New Pricing Model

The marketing guys behind DDO preach their "innovative new pricing model". To the critical public, this could easily be written off as 'micropayments - again'. However, it's not as simple as that.

Evidently for a free to play game, you don't need to put any money in it. There are plenty of worlds to explore and quests to enjoy that you'd wonder 'why bother'.

14-09-2009 20-44-07

However, for those gamers who are willing to spend an extra dime, there are two available systems. New lands, quests or items that might be released later on can be purchased through micro-payments. Alternatively, people who continue to enjoy the game on a monthly fee basis receive this goodness automatically and get an additional amount of 'credits' to spend on various other in-game items. To sum up, premium members can now have the menu, or order a la carte.

But whether you're free or premium, play the game you shall. Download it here, and give us your personal opinion in the comments section below. The file might be around 3 GB, but it's most definitely worth it.

Minimum System Requirements
Processor: P4 1.6GHz or AMD equivalent with SSE
Memory: 512MB RAM
Graphics Card: 64 MB Hardware T&L-compatible video card
Network Connection" 56.6K modem
Software: Windows XP, DirectX 9
Disc Space: 3GB, 5GB for high resolution

Recommended System Requirements
Processor: P4 3.0GHz or AMD equivalent with SSE
Memory: 1GB RAM
Graphics Card: GeForce FX or better with 128MB of memory
Network Connection: Cable Modem or DSL connection

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Kayne

Posted on September 15 2009 at 04:25 PM

Kayne blah blah blah something MTV doesn't care about black people blah blah. I've never cared much for that over rated douche and I never will. This is the first and last time anything about West will be on this site.



http://www.blog.grubhard.com/wp-content/uploads/2008/11/goodmusic-kanye-708687.jpg

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Vampire Weekend Album Details

Posted on September 15 2009 at 03:40 PM

Vampire Weekend has revealed information about their new album today. The album will be
titled Contra and will be released on January 11th in the UK and the 12th in the US
via XL records.






Tracklisting
Horchata
White Sky
Holiday
California English
Taxi Cab
Run
Cousins
Giving Up The Gun
Diplomat's Son
I Think Ur A Contra

The tracklist as well as the album artwork can be viewed on the bands official website here:
http://www.vampireweekend.com/

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Nine Inch Nails – Cars

Posted on September 15 2009 at 04:22 AM

There were some emotional scenes for muscular goths as industrial legends Nine Inch Nails shuffled off the gigging coil at their 'Wave Goodbye' shows at the Hollywood Palladium last week. Trent Reznor and his black-clad minions were joined onstage by their gloomy teen pin-up and inspiration Gary Numan for a rendition of the Numanoid's own 'Metal' and a brilliant romp through 'Cars'. Reznor has never looked so camp, or so cool.


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Arctic Monkeys Humbug

Posted on September 15 2009 at 04:16 AM



Humbug

Arctic Monkeys
Humbug

[Domino; 2009]

7.2

The hype surrounding Arctic Monkeys' 2006 debut album was so monstrous it threatened to swallow the band and its music whole. And a lesser band might have been swallowed, but it should be clear by now that Arctic Monkeys weren't undone by a little media frenzy. It's no surprise: They're a skilled band that writes complex songs filled with unexpected musical turns, wit, and observational acumen. They have a level of musicianship that hasn't been fashionable since the 70s, but they employ it in a modern way, and everyone I've heard doubt the group changed their mind when I played them one of their records.

Humbug, the band's third album, breaks ground in a few directions for the Arctics. It's their loosest record yet by far, following on the heels of the hyperaggressive Favourite Worst Nightmare, which at times was wound so tight it felt like it might collapse from a heart attack on the next chord change. Part of this looseness can be credited to producer Josh Homme, who brings out the darkness that often underlies Alex Turner's songwriting. The guitars in particular have a snapping, reverberant desert/surf tone that fuels the band's descent into night. It's an interesting look for them, and one that undeniably sounds much better on the third or fourth listen than the first. This perhaps reflects that the Arctics, having established and subsequently defended their place in the UK pop firmament, can now afford to make a record that grows on you rather than walloping you in the face repeatedly.

First single "Crying Lightning" is among the record's loudest, most aggressive tracks. Alex Turner's Yorkshire accent and penchant for detailed writing-- he catalogs the sweets the "you" in the song ingests almost obsessively (pick'n'mix, strawberry lace, gobstoppers, and ice cream) and the song rides its over driven bass line to a theatrical horror guitar build-up. The song's heavy hand is oddly off-putting and engaging at the same time. As an antidote, they'd do well to release "Cornerstone" as the follow-up single. The album's highlight, the song is beyond lovelorn, with Turner delivering a swooning, dreamy vocal, possibly his best to date. He makes a somewhat hokey premise-- a guy who keeps approaching women who look like his ex-girlfriend, only to strike out when he asks if he can call them by her name-- actually work through clever turns of phrase and his usual flair with detail.

That song feels like a legitimate expansion of the band's songwriting arsenal, but their usual territory offers its share of good stuff as well. Matt Helders' drumming on the frenzied riff-fest "Dangerous Animals" is jaw-dropping, and it's one of things that saves the song from its spelled-out vocal hook. "Potion Approaching" threatens to turn into a cover of Nirvana's "Very Ape" on its opening riff, but the band instead opts for Zeppelin-ish start-stop passages that read like "Achilles' Last Stand" recast as a Britpop tune before it shifts completely into a seesawing, mildly psychedelic mid-section.

Their riffier tendencies can get the best of them, as on "Pretty Visitors", a progged-out song that gets lost in heavy metal thunder, choral vocals (not an actual choir, but the band built up into one), and creepy organ interludes. The balance between songwriting and excess seems to hold across all three of their albums, though, and it's never undone them yet. Humbug isn't better than either of its predecessors, but it expands the group's range and makes me curious where it might go next. It also demonstrates a great deal of staying power for a band that could have imploded before it ever got this far.

- Joe Tangari, August 24, 2009

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Album Review- Modest Mouse

Posted on September 15 2009 at 04:11 AM

No One's First and You're Next

Modest Mouse
No One's First and You're Next

[Epic; 2009]

7.2



A decade ago, the idea that Modest Mouse would have the #1 album in the U.S. seemed about as unlikely as a liberal African-American president. But sure enough, We Were Dead Before the Ship Even Sank debuted strong back in 2007, and the initial shock turned first into living-in-the-future optimism and then into holy-shit-what-do-we-do-now jitters. Would Isaac Brock, you know, blink? Would Modest Mouse's follow-up be a Best Buy exclusive? Would their next single end up on a summer blockbuster soundtrack? (Do they even make soundtracks for summer blockbusters anymore?)

But the band's gradual acceptance via radio, commercials, and "American Idol" reveals the porousness of the 2000s mainstream rather than Brock's own career ambitions. Over six albums in 12 years, he has thought up countless metaphors to express the same cosmic anomie, and if his recent songs have displayed a sense of hopefulness and maybe even contentment, it sounds both more precarious and more intense following so many years of growling angst. It seems he can't be anything other than his usual weird self, as this new EP suggests.

No One's First and You're Next is not a real follow-up to We Were Dead. It collects eight songs dating as far back as 2005's Good News for People Who Love Bad News, all of which have been previously released in one form or another: some A- and B-sides from earlier this year, along with album outtakes like "King Rat", which is famous for having a video directed by Heath Ledger. A remora to the previous album's shark, No One's First recalls 1999's Building Nothing Out of Something and 2001's Everywhere and His Nasty Parlour Tricks, both of which assembled leftovers into stand-alone statements that sound as cohesive as the material that fed them. Building in particular stands as one of the band's best releases of any length.

It's neither surprising nor especially troubling that No One's First sounds scattershot compared to those two releases. As the band has grown more popular, it has mutated considerably over the last two albums, making forays into more accessible pop as well as into stranger Dixieland territory and collaborating with the Dirty Dozen Brass Band and former Smith Johnny Marr (both of whom appear here). So this EP has a lot of ground to cover, and does a decent job of portraying a band that can stretch itself from epic guitar workouts like "Whale Song" to straightforward singles like "Satellite Skin" to warped brass-band reimaginings like "Perpetual Motion Machine".

That makes No One's First-- all shortcomings aside-- an intriguing listen, one that presents Modest Mouse's defining characteristics intact even as it plays up new ones. "Perpetual Motion Machine" invites the Dirty Dozen Brass Band back for another round, their horns melting and flaring as Brock leads them in a sing-along about our own mortal fears. It's nothing new, but the central idea-- that we all want to keep moving forever-- puts an interesting spin on Brock's favorite subject. "Guilty Cocker Spaniels" and "King Rat" sound better for sounding more anthropomorphic, and yet for all their weirdness, the tracks barrel as forcefully as their singles, with Jeremiah Green's fluid drumming and the dense guitars matching Brock's fevered carnival barker delivery.

Especially considering the EP's title, No One's First opens and closely weakly. "Satellite Skin" is an adequate guitar jam and an obvious single in the vein of "Float On" and "Dashboard", albeit not nearly as catchy or as insistent, and "I've Got It All (Most)" never quite works up any real momentum to accompany its lyrical contradictions. It keeps trying to fade out long before it ends. On the other hand, the strongest part of the EP is its middle. Drawing from the same well as the opener and closer, "History Sticks to Your Feet" indulges the clash of frontwards and backwards guitar and the blistered staccato of Brock's bark to create the sense of rumbling rising action and thwarted release. On the other hand, he repeatedly rhymes "history" and "mystery," which seems a bit unimaginative for such a careful songwriter.

"Autumn Beds" seems to split the difference between the pop instincts of "Float On" and the rock anthems of "Little Motel" and "Trailer Trash", but comes out somewhere completely different. Brock can spit venom, but he can also write a supremely elegant melody, as he does here, and the banjogazer accompaniment bolsters the song-ending sing-along. In the EP's best sequencing flourish, "Autumn Beds" is followed by "Whale Song", a lengthy near-instrumental where the guitars sound like saxophones rather than maritime mammals. Set at a buzzy midtempo, it layers the guitars and later the vocals densely, recalling the scabrous attack of "Doin' the Cockroach" filtered through the stargazing sensibilities of "The Stars Are Projectors". Given its years-spanning tracklist, No One's First obviously has a retrospective flavor, but it also seems to point the way ahead for Modest Mouse, if only to suggest that the band will continue moving in opposite directions-- backwards and forwards-- all at once.

- Stephen M. Deusner, August 3, 2009

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Flaming Lips to Hit "Colbert" This Week

Posted on September 15 2009 at 04:08 AM



Flaming Lips to Hit "Colbert" This Week

Photo by Sanchez and Kitahara

Those confetti-spewing, peace-loving, Bush-hating hippie weirdos the Flaming Lips are set to tussle with Stephen Colbert on a new episode of "The Colbert Report" airing this Wednesday, according to the TV show's official site. If previous musical guest appearances are any indication, the Lips will perform a song from their new album, Embryonic (due October 13 on Warner Bros.), and take part in a delightfully antagonistic chat with the host.

Wayne will probably say something mean about Arcade Fire and I will then have to write about it the following day. Make it a good one, sir.

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Beck - Record Club: The Velvet Underground & Nico

Posted on September 15 2009 at 01:55 AM

Album Review

Record Club: The Velvet Underground&Nico

Beck
Record Club: The Velvet Underground & Nico

[Self-Released; 2009]

6.2


As the Internet has proved a-billionfold over by now, anybody can do a cover song. Be it fanboy karaoke love letters, guilty-pleasure attention-grabs, lazy B-side filler, or just plain amateurs singing into their laptops and broadcasting the results on YouTube, there's a seemingly unquenchable thirst for musical masquerading. Now covering an entire album, that takes a special testicular virility and devotion, a feat that only a few bands have had the gall (or the chops) to attempt-- your Camper van Beethoven, your Pussy Galore, your Petra Haden, your Phish. The motivations might be the same as covering a single track, but the commitment is exponentially higher. Just think of all the chords and words you have to learn!

So I doff my cap to Beck for making not just one attempt at full-album reenactment, but launching a whole systemic "Record Club" effort of recreations on his website. The game is this: Beck, and whatever L.A. scene buddies are around, spend a day covering a chosen album without rehearsal or forethought, though presumably they're printing out some lyric sheets. It may seem self-indulgent, but in practice it's likely a hell of a lot of fun. It's also an A+ use of a website, embedded video players, and a home studio, and considering the people involved, is way more interesting than most albums of original material.

To launch this project, Beck aimed low, choosing a little-known cult record called The Velvet Underground &Nico. Seriously though, it's a ballsy move but a smart one-- icons, after all, wear fawning worship well, and I'm much more skeptical about his in-progress follow-up pick, Leonard Cohen's Songs of Leonard Cohen. The roster for VU & Nico features frequent co-conspirator Nigel Godrich, members of Beck's touring band and "Introducing Thorunn Magnusdottir as Nico." Oh, and Beck's bro-in-law Giovanni Ribisi, who the singer claims is "a virtuoso of just shredding."

So with all the pieces assembled, Beck and his merry band faced a fork in the road: straightforward covers, or complete reworkings? Perhaps unsatisfyingly, they choose neither: "Sunday Morning" suggests faithfulness will be the move, with a sleepy cello-enhanced arrangement that is a passable forgery of the original. Here, and elsewhere, Beck's Codeine head-cold voice is a passable replacement for Lou Reed, nailing the opiate haze if not quite reaching the snide pathos underneath.

"Waiting For the Man" is where the Record Club starts to diverge from the source material, and here it's not for the best. Rather than being the taut, paranoid shuffle a song about waiting for your drug dealer really should be, Beck & co. make it a ramshackle hootenanny, the approach being "everybody grab the nearest instrument and vamp." Unfortunately, that seemed to be the instructions for most of VU & Nico's epic drones, "Venus in Furs" and "Heroin", and "European Son" all losing their edge in overly busy arrangements and carrying a noticeable John Cale-shaped hole. "Heroin", in particular, is a trainwreck, with Brian Lebarton forgetting the words and screaming his way through the peaks, completely missing the seething calm that is so disarming about Reed's addict on the original (his little chuckle gets me every time).

But not all the makeovers are a downgrade. In the middle of the record, "Run Run Run" and "All Tomorrow's Parties" get electro-pop treatments that shouldn't work on paper, but do. The original "Run Run Run" always struck me as a jammy toss-off anyhow, and it's much improved by a simple drum loop and video-game rubber bass. The legendary "All Tomorrow's Parties" might be a harder sell, but with Magnusdottir doing Nico's ESL thing and space-y details that are pocket-Godrich, it's a gorgeous re-imagining.

The project's other score is maybe its humblest, a simple, delicate "I'll Be Your Mirror" that is as reverent as it is pitch-perfect. For all the Velvets' rep as the big scary black leather bondage and hard drugs band, it's a nice reminder that Reed could write an adorable pop song when he wanted, even if the "reflect what you are" backing vocals on the outro always creeped me. Less subversive creepiness here, but I maybe even (gasp) prefer the cover.

So surprise surprise, the spontaneous album-covering gimmick project is uneven and goofy. Much of the context that lifts The Velvet Underground & Nico to the top of many a music snob's favorite records list-- the anachronistic late-1960s doom and gloom, the death drone, Nico herself-- aren't present here. And there's not really a replacement message, a musical theme to suggest why Beck chose this record. It may not be the cover album that inspires everyone who listens to start a cover band, but it's a fun, ambitious idea that turns up a handful of moments worth ripping off the Vimeo feed.

- Rob Mitchum, September 15, 2009

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Muse - The Resistance

Posted on September 15 2009 at 01:54 AM

Album Review

The Resistance

Muse
The Resistance

[Warner Bros.; 2009]

5.9


As with so many 21st-century mainstream (or quasi-mainstream) rock albums unafraid to stuff 10 tons of quasi-operatic melodrama into 60 or so minutes, The Resistance will be easily dismissed by those into the Grizzly Bear/Dirty Projectors brand of orchestrated art-rock. You know, where the album has a pleasing ramshackle feel under the surface-level skillfulness, the sense that the vocal acrobatics or tricky instrumental interplay could suddenly veer into uncomfortable, mock amateurish expressionism.

By contrast, you never get the sense that Muse are anything less than in total control of their "difficult" music at all times. Throughout The Resistance, frontman Matt Belamy is ready and willing to foreground his chops, be it tickling the ivories, hopping octaves, or tossing out increasingly tasteful solos. If the The Resistance is "about" anything, aside from the conceptual malarkey encoded in the lyrics, it's about mastery, ego-security, etc. It's the kind of all-caps, no half-stepping ART-ROCK that closes with a three-part mini-epic so shameless about its own classic rock bigness that it's billed as a "Symphony", complete with "Overture". Jumped ship yet?

For the wary or outright dismissive, however, The Resistance is also a very smartly sequenced album. it opens with the most "pop" sequence of the band's career, a three-song sequence aping the stadium-grade synth-rock of Depeche Mode at their crossover height. It then segues into a middle section of hard (but not too hard) rock, nodding in the direction of grottier bands like Queens of the Stone Age or System of a Down without stripping away the sparkle. Only then does The Resistance shift into the sort of fist-pumping, kitchen-sink prog you were probably expecting. It's canny: Leading the uncommitted down a drum machine paved path of catchy 1980s revivalism and straight into the path of an army of kids straddling the gap between entry-level classical and "Headbanger's Ball".

And "army" is right: Unity in the face of faceless post-industrial society grinding down beautiful stuff like love and friendship is perhaps Muse's great theme. Belamy is constantly tossing out mass-shout-along-ready lyrics like "we will be victorious" and "they won't stop breaking us down." Songs get titles like "Uprising" and (natch) "Resistance". Things break down easily into a "we" (rarely does an "I" creep into Belamy's songwriting) and a "they." Your age-old, rock-standard good (we, the fans) vs. evil (them, the nebulous straight government-corporate nexus) set-up, got it?

But unlike the creepy mass-rally overtones that so bugged early rock critics about music designed to pack civic centers-- or thrilled them when it was punk leading in the kids in revolt-- you get the sense that Belamy's lyrics are an outgrowth of wanting to make his music as big and inclusive as possible, rather than any inchoate political impulses. No doubt Belamy fancies himself some sort of social crusader, but his mush-headed vagueness (like Bono and Chris Martin and just about any Brit frontman operating on this scale) is designed to inspire warm fuzzy feelings of togetherness and resistance rather than offer any ten-point plan to overthrow the emotionally fascist modern world.

So let's take the warm fuzzy bigness of the music at face value. It's understandable if the Buckley mannerisms and Mercury multi-tracking on "The United States of Eurasia" aren't your cup of tea. You may cringe at the Pavlov-approved crescendos that surge through "Guiding Light", the sort of thing where you imagine a ProTools preset producers have nicknamed "10,000 People Holding up Bics They Bought Especially for the Concert." And then there's "Exogenesis", the aforementioned "Symphony" in three parts. Now a Daydream Nation style knowing "trilogy" this is not. There's massed strings. There's half-time chest-beating theatrics ready for flashpots and Vegas set design. If it's not quite Keith Emerson's territory-- or Celine Dion's, for that matter-- it's a similarly grandiose ballpark where the fans wear slightly different clothes.

But still: I'm a punk at heart, suspicious about the meeting of rock band and orchestra after all these years, and even I have to admit there's something cornily beautiful about "Exogenesis", like Radiohead with no fear of pushing things until the motor bursts into flames. Judged on its own terms-- out of control scale, genre-smashing ambition, musical and vocal virtuosity-- The Resistance is a success. It's just the kind of success where you have to appreciate a guy who builds his own guitars daring himself to make the next song even more rapturously overstuffed and classically cathartic. It's an album you can embrace or get the fuck out of its way. There's really no in between. It's high-test pop-prog hokum, better suited to mashing buttons to kill wizards or gorging on a stack of four-color batshittery than working on your thesis or darning your socks.

Video games or comics are probably a closer comparison than most of the music Pitchfork covers, actually. There's a prevailing idea that there's something spiritually and emotionally dangerous about grown men and women spending most of their alone-time immersed in improbable fantasies where interpersonal relationships and the traumas of the real world can be dispatched/ignored via magical powers. But do you want to wallow in grey impotence in the face of quotidian bullshit every damn minute of the day? Escape, whether via Matt Belamy or the Immortal Iron Fist or the fine folks at Nintendo, shouldn't be an a priori dirty word, at least when used sparingly.

- Jess Harvell, September 15, 2009

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I Remember The Lizzies Being Sexier... [Clips]

Posted on September 15 2009 at 01:41 AM

The Lizzies were a revelation in women's lib as far as gang warfare is concerned, but you'd never know it from watching this trailer about them in the upcoming The Warriors: Street Brawl game.

Far better to watch this video instead, if you want to know what the Lizzies were about. However, you should still give Street Brawl a go if only for the sheer amusement of stealing a Lizzie's whip and then turning it on her.

Which, I guess, it the opposite of women's lib. But still hilarious.

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New Rob Zombie Album

Posted on September 15 2009 at 01:32 AM

Rob Zombie has announced his new album, 'Hellbilly Deluxe 2 - Noble Jackals, Penny Dreadfuls and the Systematic Dehumanization of Cool' which is scheduled for a possible November release date.

He is also scheduled to embark on a tour in October in support for the release.








10/29/09 Phoenix, AZ Dodge Theatre
10/30/09 Las Vegas, NV The Pearl
10/31/09 Hollywood, CA Hollywood Palladium
11/3/09 San Jose, CA San Jose Event Center
11/5/09 Salt Lake City, UT Great Salt Air
11/6/09 Denver, CO The Fillmore
11/8/09 Tulsa, OK Brady Theater
11/11/09 Houston, TX Verizon Wireless Theater
11/17/09 Akron, OH Civic Theatre
11/20/09 Minneapolis, MN Roy Wilkins Auditorium
11/21/09 Des Moines, IL Val Air Ballroom
11/22/09 Chicago, IL Aragon Ballroom
11/24/09 Louisville, KY Broadbent Arena
11/27/09 Detroit, MI The Fillmore
12/1/09 New York, NY Hammerstein Ballroom
12/2/09 Boston, MA House of Blues
12/3/09 Uncasville, CT Mohegan Sun Arena
12/4/09 Philadelphia, PA Electric Factory
12/5/09 Washington, DC 9:30 Club

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Vietnam Glory Obscured: Command & Conquer Generals: Zero Hour Mod

Posted on September 15 2009 at 01:13 AM

Vietnam Glory Obscured is a total conversion of Command&Conquer Generals: Zero Hour. The game includes tutorial, skirmish, and multiplayer modes. There's only the USA faction to choose from, but more factions will follow with updates. The install is quick and made easy with an .exe file.

There are multiple units to choose from, and the combat mechanics use a Company of Heroes' battle system. It's better to attack with infantry and tanks instead of either unit alone. Most units are unlocked from the get—go, and more are available with general promotions.

The money system is like that of Zero Hour, but with a Company of Heroes twist where you take over villages and more to get additional money. A morale system also adds an additional source of funds and is based on the rebuilding or destruction of villages, the number of villagers killed in action, and more.

Although there's only one faction to choose from, you can be sure that more will follow with additional updates. Wait for those updates if you haven't bought the game just yet. For now, the skirmish and multiplayer capabilities give this mod a high replay value. You can check out this mod and many more at the GameSpot Downloads page.

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A Post-Apocalyptic Marriage Proposal [Matrimony]

Posted on September 14 2009 at 01:55 AM

This is the most touching marriage proposal involving the word "motherfucker" - and a spiked baseball bat - I've ever seen. A woman enlisted the help of Fallout's modding community to build a level in which she popped the question.

The video is of the entire level, eight minutes long, but to summarize - the guy gets a radio signal from a damsel held by slavers. He then busts into the fortress where she's held, shrugging off gunfire and mowing down raiders run-and-gun style (no VATS!) with a laser gatling, before reaching her cell. The slaver proposes that the player to buy her freedom - in a synthesized voice, it sounds like - but no dice. Down he goes, and then down she goes, on bended knee, to propose to her man.

Nontraditional? Absolutely. But for Fallout 3 fans, imagine being this guy. The process, going by the Bethesda studios forum threads, took nearly three months, start to finish, but it got the job done. Hubby-to-be said yes. Because love, love never changes.


The Fallout 3 Marriage Proposal
[Rock, Paper, Shotgun]

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Pac-Man world record is broken

Posted on September 14 2009 at 12:17 AM

Pac-Man world record is broken screenshot

A perfect score in Pac-Man was obtained ten years ago by Billy Mitchell, meaning that no one can ever score higher. How then does a person break the world record in Pac-Man? By doing it faster of course. Since Billy Mitchell the record has been broken four more times, and now we can add a fifth. David Race is your new world record holder for the Pac-Man high score with the time of 3 hours, 41 minutes, and 22 seconds. That's only 42 seconds faster than the previous time of 3 hours, 42 minutes, and 4 seconds, which was held by Chris Ayra.

In case you're wondering what it entails to get a perfect score, it means that the player has to eat every dot, every bonus fruit and every blue ghost possible throughout the game until it crashes at level 256. Pretty daunting, and to pull it off in under four hours is practically inhuman. I hope Race got many hearty pats on the back for his achievement or at least a job well done.

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Blocky Iggy Pop Appearing in Lego Rock Band

Posted on September 13 2009 at 06:26 PM

Lego Iggy Pop


There's been a lot of commotion about real-life rock stars appearing in music games lately, but we got a feeling this one's not going to be enveloped in too much controversy: Footage appeared on JauxVideo of a Lego-styled Iggy Pop rocking out in Lego Rock Band, with Harmonix confirming the former Stooges front man will be featured in the game on their official forum.

According to Harmonix's Dan Teasdale, Iggy will both appear in the game in Lego form, and also be the voice of the game's tutorials. "He's an incredibly nice, sweet, and awesome guy by all reports," Teasdale said. He's also still alive, we're pretty sure, so Harmonix probably won't have to worry about suffering much blowback here.

Lego Rock Band is set for release on just about every major console in November.

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250GB PS3 Slim coming in October

Posted on September 13 2009 at 02:42 AM

Rumortoid: 250GB PS3 Slim coming in October screenshot

Eurogamer was told by a UK retailer that the upcoming model "is a definite for October." This backs up two other tips they received on the matter from other retailers. No information on what the bundles will include for sure, though a bundle with Fifa 10 has been leaked and an Assassins Creed II bundle has been rumored. The source says that Sony is planning on revealing the bundle/bundles at TGS this year. Sony has, of course, declined to comment on the matter. It should also be noted that these are all European retailers. A Fifa bundle in the U.S. is pretty unlikely, though possible.

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Play Monopoly With Real World Streets

Posted on September 13 2009 at 02:34 AM

Remember playing the Monopoly Board Game when you were a child? Then when it came out on PS2, that was just like WOW! (well, maybe not). Now it has hit the internet, and the entire world is playing. Yes, this is Monopoly using Google Maps.

The game is called Monopoly City Streets and the objective of the game is to buy streets around the world, make some money through rent and sabotage other users' properties and streets.

Before I get started on how to play the game, let me give you some background information. It has been live since the 9th of September. It is an online game that loads entirely in your browser. There is nothing to download and you only need to register in order to play it. However, on the 11th of September, the Monopoly City Streets Blog announced that they will be restarting the game in about a week's time. This is to ensure that every knows what they are doing and how to use it. So it is best to join, get the feel of the game, and then when it goes live, you can rule a suburb, city or a country. Also, the game will only be active until 31st January 2010, but they don't know what they will do to the game afterwards. So get your hands on it while you still can!

Playing the Game

To play the game, simple go to this website and click on 'Play'.

Then just find a street you would like to buy, anywhere in the world. Since the game has been running for a while, all the good streets are taken. So find an area that you like, and expand from there. Most of the world is playable, but there are a few exceptions.

Since I am located in Melbourne, I am going to start my street purchases there. The streets that are blue have been purchased, but you can offer a deal to buy them from the current owner, obviously it will cost a bit more. Also note that some streets are not available to be purchased as you can see in the image below, Collins St. cannot be purchased.

So since Melbourne is too busy for me, I am going to purchase a road that is a bit out of town. You may also have noticed that we have not registered yet. You can do this when you purchase your first street. I am going to purchase Springvale Rd. So just find it on the map, then click on the street name in the box on the right.

Once you click on the street you want to purchase, a registration box will appear. You also get M$3,000,000 in Monopoly money to spend.

Now, I want to build on the street. Since I am not rich, I will start of small. Click on the street, then select 'Build Property', then select what type of building you want to build. I am just going to buy a small City Centre Cottage. The game will give you options on where to build the house, then just select it on the map.

Fortunately, I still have heaps of cash left. I am going to buy another street in the area. Click on the 'Buy Street' button on the bottom toolbar (it looks like a pile of money), find a street and repeat the process again. I found a good long stretch of road and now I am going to develop it.

As I said before, click on the street, select 'Build Property' and select your what you want to build.

Your buildings will now appear. As you progress through the game, just like the Monopoly Board Game, you can also get Chance Cards. Bugger! Oh well.

I hope that I have inspired you to play. It is quite fun, but remember, everything I have done today will be lost when the game resets. I better get in early and buy up big when it starts again in a week's time.

If you want to play, just go to the main page, start buying and building an earning. Also read the FAQs and the Game Rules.

Are you a fan of Monopoly? Will you play this game? What streets have you purchased? Let us know.

Did you like the post? Please do share your thoughts in the comments section!

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Things in video games that got old and boring already.

Posted on September 13 2009 at 02:31 AM

Videogame tropes I am officially over screenshot

The videogame industry is known as one of the most innovative and creative art mediums in recent memory, so it's quite ironic that hardcore videogame fans consistently lament the lack of innovation and creativity found in the most popular games. I always say that if a game's good, it doesn't matter if there's no innovation, and that's something I still believe.

That said, there are a number of overused scenarios and settings that are getting incredibly boring. While not gameplay elements, these tropes have appeared in so many titles recently that I am officially over them. A number of them were cool or cute to begin with, but as more and more videogames chose to exploit them, I grew more and more tired to the point where their inclusion in a videogame no longer elicits a reaction.

Characters, enemies, settings and plot points that need to be put out to pasture. That's the focus of today's article, a discussion of videogame tropes that I am officially over.

Zombies
As Seen In: Dead Rising
Got Old: 2009

Outside of Resident Evil, it took a very long time before decent zombie games started appearing. During the last generation, I actively wondered why there weren't more zombie games on the market, but this past year has demonstrated why we should be careful what we wish for. Dead Rising, Left 4 Dead, Plants vs. Zombies, Burn Zombie Burn, Onechanbara, The Last Guy. These are just a handful of the zombie-themed games to appear in recent years.

It's not just games that specifically deal in zombies, either. Call of Duty: World at War and Saints Row 2 both have special modes that involve the reckless slaughter of the walking dead. As much fun as it is to kill zombies, it's really gotten old now. Their pop culture irony has withered away thanks to continued use, and it's getting to the point where zombies no longer make a good game better. They're very, very tired.

It's not going to end, though. On the horizon: Undead Knights, Zombie Massacre, Possession and sequels to Dead Rising and Left 4 Dead are all slated for next year, and you know that more are on the way. Really, we get it, zombies are cool. Videogames are making them less cool with every new title.

Grizzled Veterans
As Seen In: Gears of War
Got Old: 2008

What would a sci-fi shooter be without some grizzled, cynical, gravel-voiced space marine that's either bald or wearing some sort of cap? We've all seen him. The same hulking brute who can't go three sentences without saying "fuck" and whom we're apparently supposed to revere and idolize -- even though he displays the sort of callous disregard for sentient life usually found only in the clinically psychopathic.

The truth is, it's hard to "get over" a trope I've not been fond of to begin with, but any potential charm these characters may have had is swept away by the fact that so many games nowadays need their characters to be identical, and it's hard to get attached to someone you've seen a hundred times before. Solid Snake from Metal Gear Solid is an exception, because Konami actually worked on fleshing out the character to create someone more deep, someone who didn't rely on saying "ten shitloads" in order to convey his emotions.

I wish game developers would strive to create more original and complex characters rather than the usual cookie-cutter space marines. This is one archetype I could definitely stand to see less of.

Ninjas
As Seen In: Ninja Gaiden
Got Old: 2003

Very much like zombies, Japan's most enigmatic assassins carry with them a measure of ironic pop culture charm. Again, like zombies, that charm has been dramatically reduced thanks to the constant milking of the stereotype. Ninjas have starred or appeared in countless games over the years, with notable ninja games being Ninja Gaiden, Shinobi, Tenchu, Ninja Blade, Mini Ninjas and, of course, Ninjabread Man.

A ridiculous amount of videogames need at least some sort of ninja cameo. Metal Gear Solid had one, Final Fantasy and Suikoden had them, and all manner of fighting games like Tekken and Mortal Kombat seem to throw in the obligatory ninja (or five). They hit their peak at the beginning of the century, when ninjas and, to a lesser extent, samurai seemed to be thrown into everything. By 2003, I was getting really bored of them. These days, there is very little awesome left in the idea of being a ninja. I think that particular udder has been milked so hard that only white dust is spluttering out of the cracked, dry, red-raw teat.

Ninjas are often seen hand-in-hand with pirates, a trope tha has been mined to a lesser extent. While I originally was going to include pirates, I have a feeling that there is still life left in that particular theme, helped by the fact that truly great pirate games are few and far between.

Ninjas fighting pirates, however, has been done to bloody death. Enough with that, please.

Androgynous 16-year-old boy heroes
As Seen In: Nearly Every RPG Ever
Got Old: Years&Years Ago

I hate these. I really, really hate these. I'm guessing it's a cultural thing, since Japanese people love youth and are literally obsessed with twee coming-of-age stories. The 16-year-old androgynous boy hero is the main character in nearly every other RPG that ever comes out, and appears in a number of other Japanese games as well. He's typically whiny, with impossibly floppy hair and a clichéd moment in the game where he realizes his destiny and learns the value of friendship.

He will more often than not get involved in a love triangle where he will remain completely oblivious to the affections of the two warring females, even though they are beyond obvious about it. If he doesn't remain oblivious, he'll start drooling over the slutty stupid one with big tits while the smaller, more child-like girl who he is actually going to hook up with at the end of the game gets jealous, which is her own fault because she was being a bitch to him anyway. It always happens the exact same way, and I don't know how Japanese audiences are still captivated by a story they've already seen a dozen times that day.

RPGs have really just become a whole mass of tropes and something really needs to be done to shake them up. Or really ... just ... stop ... doing ... the ... cliché ... shit. It's really not that hard to see something that's been done, and then do something else. There are hundreds of settings and characters you can revolve an RPG around. Why do they only use the same one, tired routine?

World War II
As Seen In: Call of Duty
Got Old: 2007

I don't mind World War II games if they have something different to say or interesting to do. However, I think we've stormed the beaches of Normandy enough times to get the picture. I love shooting Nazis as much as the next guy, but there's only so many times you can hear the word "schnell" before you get bored. When Infinity Ward decided to boldly change the Call of Duty franchise with Modern Warfare, it was almost pathetic to see Treyarch follow up with yet another World War II game in World at War. Sure, throwing in the Pacific conflict was a nice way to act like parts of it were different, but it still felt like the same old WWII game, and had absolutely nothing new to say about the situation.

I still think World War II has potential if people do interesting things with it, but rarely does anybody want to. It's just so much easier to put a rifle in your hand and say "NAZIS ARE QUITE BAD AREN'T THEY?" Yes, they are quite bad. We established that about thirty games ago, didn't we?

Gritty Realism
As Seen In: Killzone
Got Old: 2008

If a developer uses the words "gritty" or "dark" to describe his game and he isn't being ironic, I instantly get cynical. Gritty realism has become such an overused trope that the words associated with it are almost a parody by this stage. Don't get me wrong, I think that there is a certain beauty in bleakness, and sometimes a game that's grey and miserable can look quite stunning. However, I feel that the best looking games this generation are the brightly colored ones -- Viva Piñata, 3D Game Dot Heroes, Uncharted, and even Wii games like Super Mario Galaxy look infinitely more beautiful than most of these so-called "realistic" games, and when technology moves forward and old visuals are obsolete, it will be the artistically superior games that stand the test of time, not the graphically superior ones.

Gritty realism all looks the same, and I've had it with people trying to claim their gritty realistic game is the best. I'm done being impressed by so-called "realistic" graphics and while I'll always acknowledge when a game looks good, I don't know if I can be impressed by another Gears of War or Killzone. I am most definitely over being wowed by the brown, grey, war-torn dystopia.

Those are the videogame tropes that I am officially over, but what about you? What themes and archetypes have you been exposed to so much that you're now done being impressed by them? State your cause, and let it be known that there are some dead horses that need to be buried.

Photo Photo Photo Photo Photo Photo

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Bethesda sues Interplay over Fallout stuff

Posted on September 11 2009 at 10:20 PM

Legal fight: Bethesda sues Interplay over Fallout stuff screenshot

Bethesda Softworks is, like, totally, "I ain't playin' wit' you Interplay." The studio responsible for the Elder Scrolls series is now suing developer Interplay for multiple breeches of the Fallout IP agreement.

A ton of legal stuff regarding the post-apocalyptic property is being requested and sought. According to Gamasutra (who obtained the official complaint filed on September 9th), Bethesda is seeking a "preliminary and permanent" injunction against Interplay's sales of the older Fallout games. In addition to that, Bethesda wants the court to kill the licensing agreement between the two studios, thus preventing the release of the fabled Fallout MMO. Also, they're asking for Interplay to pay up for all the "irreparable harm" and whatnot the studio caused Bethesda.

In summary, Bethesda wants to wear the Fallout daddy pants and control the IP because they believe Interplay screwed up on several levels.

This certainly isn't the whole story. If you're interested in all this legal junk beyond our quick hits version above, check out the Gamasutra article. It has the entire lowdown and several words I can't pronounce. Also, it observes that whole "innocent until proven guilty" thing we see on Cops all the time.

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Review: Darkest of Days

Posted on September 11 2009 at 03:35 AM

Darkest of Days is the worst first-person shooter of this generation.

There it is. This attempt to be a clever, interesting FPS experience is, without a shadow of a doubt, the single worst first-person shooter to appear in the past five years. It is a game for which hyperbole is perfectly acceptable. A game so awful that simply writing about it cannot do it justice. The game isn't simply bad; it's the lowest of the low, a game so bad that its very existence defies all sense of reason and logic.

So, what did we think of it? You won't know until you read our review!

Darkest of Days (Xbox 360 [reviewed], PC)
Developer: 8monkey Labs
Publisher: Phantom EFX
Released: September 8, 2009
MSRP: $49.99

You know how you can tell if a game is bad? Look at the Achievements list. If you see a full retail game with thirteen Achievements worth several hundred points apiece, you can get a good idea of just how little the developers cared when they made the thing. Darkest of Days is the perfect example. Right down to its very Achievements, the game sucks.

The premise had potential, but it's clumsily implemented and written by people who lack the required skill to make it work. You start the game as one of General Custer's soldiers who is due to die at the battle of Little Big Horn, but just before you meet your doom, you are whisked away by time travelers. Within five minutes, you are drafted into a Quantum Leap-style organization that is fixing historical mistakes, and even though you should be completely freaking out and struggling to cope with the crazy technological magic that's happening, you accept this role without question and are suddenly hopping through time, using weapons you've never seen before, let alone trained with, and dealing with history that, from your perspective, hasn't even happened yet.

I can suspend disbelief for my videogames. I've played Metal Gear Solid games and can accept some of the most ridiculous plots out there. However, do not tell me that a Civil War fighter can go from nearly dying during his own time to shooting shit up in World War I after being transported to the future within the hour, and be perfectly okay with that. It's not exactly refined of me to say it, but this game is stupid. Straight-up stupid.

Despite how bad it is, the plot is pretty much all this game has going for it, complete with its embarrassingly inane dialog and sub-par voice actors. As bad as the story is, the gameplay is far, far worse. This is the kind of FPS action I'd barely find acceptable on an N64 or PlayStation, let alone the Xbox 360.

Most of the game is spent walking. That's what you do. You walk from one place to another. Sometimes you can get through a chapter without needing to fire more than a clip of bullets. Often there are periods of walking that last so long that there are checkpoints between two empty distances, where all you've done is walk. Mid-walk checkpoints. Seriously. The walking sections aren't helped either by the ludicrous amount of illogical invisible walls and equally invisible "mission areas" that cause a 'game over' should you step behind an unseen line of death.

Compared to the shooting, however, the monotonous walking is a blessed relief. Combat is horrible, and that's putting it kindly. The developers thought they'd be clever by putting period weaponry into the game, without caring about the fact that period weaponry sucks, and it's not fun to play with a single-shot musket that takes forever to reload. Sure, it's historically accurate, but it's not enjoyable in the least, which is why you don't get Civil War shooters in the first place. Weapons are hard to aim, with obscuring sights attached to most of them, sporting a sluggish rate of fire and a small ammo clip. As the levels progress, you will get access to a few more "futuristic" weapons, but they are barely much better, with not one firearm standing out from the general shooter weapons you can get in any FPS. You can also upgrade the weaponry with a slapdash and rudimentary upgrade system, but you'll barely notice the difference.

The frustrating shooting is compounded by the fact that it's nearly impossible to distinguish allies from enemies, thanks in no small part to the muddy graphics and the fact that most of the game is daubed in a grotesque shade of brown. What's more, both allies and enemies alike will run around the battlefields like headless chickens, possessing no rhyme or reason in their random actions and contributing to the clusterfuck that is every single level of this piss-poor excuse for a videogame.

Of course, it wouldn't be a bad FPS without graphical glitches, and there are plenty of those. From character models that stutter and freeze, to players sticking to scenery, to horrendous framerate issues that flare up whenever the game tries to do anything even partway epic, Darkest of Days is packed full of every technical failure under the Sun, making this game the complete package of feckless garbage.

Every now and then, the game tries to be interesting by throwing enemies at you that are surrounded by a blue haze. The blue haze indicates historically important characters who must be kept alive. You can incapacitate them by shooting their legs or throwing stun grenades at them, but if you shoot them, you get less upgrade points between levels. While in theory it's an interesting idea, their inconvenient placement and the messy chaos of battle means that they're little more than frequent annoyances who are often best ignored.

The more I suffered through Darkest of Days, the more a test of mental stamina it became. I have not been this angry, confused and downright disgusted by a videogame in a long time. I am an atheist, but I was praying to gods that I didn't even believe in for sanctuary from this torture. Every level I beat I hoped would be the last, but as soon as I ended one stage, two would pop up in its place. Darkest of Days is like a Hydra in that regard. A Hydra made out of shit.

Not once, during the entire course of the game, is the experience ever fun. Not once. The game only threatens to be perhaps marginally interesting one time and one time only, during the World War II level where you are being marched through a Nazi POW camp. However, the frequent slowdown and glitching animations throughout the scene effectively eliminate any sense of atmosphere that could have been built, and things are soon back to normal with the game being excruciatingly awful within two minutes.

I simply don't know how games this bad get made. Did anybody test it? Did anybody care? Did anybody stop to think about how much fun it is to be shot at by brown enemies hiding in brown grass that can't be seen through the scope of your brown gun? Did nobody question how anybody was supposed to enjoy firing a single-shot musket at endless swathes of cloned enemies who had plenty of cover while the player is forced into the open? Did anybody not think to let the player absorb more than a few shots before falling down dead? Did anybody not wonder if the lack of halfway decent anti-aliasing might hurt people's eyes?

There is no excuse for this game. While the lack of budget is highly obvious, the lack of intelligence and design skill has no justification. A low budget cannot explain a game that is mostly walking from one point to another, interspersed with the worst FPS combat yet seen on a high-definition machine, with weapons that should never, ever be included in a videogame. Darkest of Days is unacceptable.

Please do not play this. It is not just bad, it's painful. Sometimes a bad game is worth playing just to see how horrid it is, but I do not advise you try such an experiment with Darkest of Days. It is capable of ruining an entire evening, and I am actually ashamed that I now have an Achievement on my Xbox Live profile that reads, "Completed Darkest of Days." That is a stain against my name that shall be carried to the grave. I have nothing but a disgusted, spiteful contempt for this affront to the first-person shooter genre and this embarrassment to gaming.

Darkest of Days is the worst first-person shooter of this generation.

Score: 1.0 -- Epic Fail (1s are the lowest of the low. There is no potential, no skill, no depth and no talent. These games have nothing to offer the world, and will die lonely and forgotten.)

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The Stone Roses Remastered

Posted on September 11 2009 at 03:32 AM

The Stone Roses

The Stone Roses

[Sony; 2009]

10.0


Surly, sullen and fearsomely confident in shaggy hair and baggy jeans, frontman Ian Brown declared on the Stone Roses' eponymous album, "I am the resurrection and I am the light," connecting with a nation of acid-house damaged kids eager to believe in something. As it happens, Brown's arrogance was misplaced and the band's rock stardom a lot shorter-lived than anyone expected. The Stone Roses made a stunning debut, then bled out in a slow agony of contractual disputes, internal discord, and, eventually, public indifference (though their sophomore release and swan song, Second Coming, is nowhere near as bad as people say). More prosaic than drugs or young death, this trifecta killed a career that now essentially consists of just one great record.

But the story of The Stone Roses is really a tale of two records, divided by an ocean. As Sony (which now owns original label Silvertone) rolls out a remastered version in celebration of the album's 20th anniversary, Brits wrestle with what's become a cultural crucible. When a record's aura or associations, rather than its content, begins dominating discussions-- especially when a nation routinely votes it one of rock history's best-- clothing-deprived-emperor jive usually isn't far behind. And the fact that the former idols have had the bad grace to survive into their forties and release a string of middling yet well-promoted solo albums hasn't boosted the The Stone Roses' reputation at home.

We Americans are relatively unencumbered (though it'll be fun to see if Nevermind incites as much hair-tearing when it hits 20 in two years). The Roses, and the "Madchester" scene with which they were loosely associated, never translated to the U.S. beyond modern rock radio and late-night MTV. They also failed to hugely impact an underground hostile to anything that implied feet were made for more than propping up a body so it could sip beer and look bored. Many prominent American critics didn't champion the Roses, either. "What do [the Stone Roses] do that the Byrds or Buffalo Springfield didn't do better in 1967?" Robert Christgau wondered in The Village Voice, typifying the Boomer establishment's predictable position on a band of GenXers cheeky enough to remind them, "the past was yours, but the future's mine."

To answer Christgau's question, what the Stone Roses did better was marry smart psychedelic pop to dance grooves in an incredibly accessible and powerful way that appealed both to rock and rave fans, lovers of hooks and beats, punks and people who actually welcomed 10-minute guitar solos. If influence matters, the album influenced scores of other bands, including Spiritualized, Primal Scream (which bassist Mani joined after the Roses collapsed), the Manic Street Preachers, the Beta Band, the Libertines, and, as the Gallagher brothers have never missed an opportunity to assert, Oasis. And unlike most of the Madchester bands, the Roses weren't only about a sound, a vibe, or a scene. They owned a clutch of insanely catchy, emotionally nuanced, lyrically astute songs about love, lust, youth, and raging ambition that didn't require a historical context to understand or embrace. Exploding the false dichotomy of album band/singles band, The Stone Roses is a logical, cohesive album made up of incredible stand-alone songs.

To wit, "She Bangs the Drums", "Waterfall", "Made of Stone", "(Song for My) Sugar Spun Sister", and "Fool's Gold" (a later single that was appended to the original U.S. release and, unlike fellow longtime U.S. add-on "Elephant Stone", reappears on the reissue), would make stellar radio hits in any decade. Brown's vocals, guitarist John Squire's intricate fingerwork and mighty riffs, and rhythm section Mani and Reni's sly, lockstepping grooves, are a textbook case of the whole far exceeding its components. Even "Elizabeth, My Dear", a notorious monarchy smackdown set to "Scarborough Faire"'s half-millennium-old melody, was ballsy then and remains deliciously tart today.

But queen-bashing and other acts of symbolic resistance aside ("Bye Bye Badman" and Squire's abstract expressionist cover art reference the 1968 student protests that uprooted France's political and cultural establishments), The Stone Roses isn't a radical, or even particularly progressive, work: From its verse-chorus-verses, to its meticulous overdubs and careful sequencing, to its revival-- however cleverly repurposed-- of hoary old rock myths ("I don't have to sell my soul/ He's already in me"), the album is a slick production designed for maximum market penetration. And for something that signaled a generational handoff, it's awfully invested in the previous generation's specious valorization of The Album, not to mention the hippie values inscribed in psychedelia (on this point at least, Christgau was correct).

Nobody, therefore, need be put out by Sony's splashy remarketing campaign. The 20th anniversary edition is available in four formats, from a standard single CD or vinyl set to a $120 "collector's" box of four discs, four vinyl LPs, and such extras as signed prints of Squire's artwork, a lemon-shaped USB, wallpaper, and ringtones. I can't recommend dipping into your rent money to buy that thing, but $30 for the elegantly designed deluxe edition, which includes the remastered album, a disc of demos, a DVD with live footage and videos (most of which are lame pastiches of said live footage), and a booklet of band member reminiscences, seems fair to fans. Largely lacking the funk that snuck into the studio, the demos are still a phenomenal bunch of tunes (including some that didn't make final cut) that should finally put to rest rumors that the Roses were nobodies who came out of nowhere. The demos also officially confirm that, left to his own devices, Brown sings about as well as you do on a shit-faced midnight karaoke dare. But hey, he cleans up nicely. In fact, Brown's brooding, beautiful self-harmonies on the album may be one of producer John Leckie's finest achievements.

Leckie teamed up with Brown to remaster the LP, which, produced at the tail-end of the vinyl era, lacked some range at the low end and suffered from its tin-timbred late-80s drum sound, among other issues. Now, the infamous bassline that opens "I Wanna Be Adored" has an even more thrilling anticipatory deep-earth rumble; instead of slaps, "She Bangs the Drums"' beats pack actual punches; and the originally muddy textures of a song like "Made of Stone" are brighter and broader-spectrumed, with crisp chiming guitars and lustrous basslines. The record industry has whipped itself into a frenzy of last-ditch, cash-grabbing CD reissues lately, but the original Stone Roses actually merited a sound overhaul. And the results are brilliant, further supporting the case for classic album status-- if support's needed.

- Amy Granzin, September 11, 2009

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Muse Album Stream

Posted on September 09 2009 at 08:23 PM

Muse have made their new album The Resistance available to stream in full from their website ahead of its September 14 release.

http://muse.mu/media-player/albums/47/the-resistance/

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All About Final Fantasy XIII's Roles

Posted on September 09 2009 at 08:22 PM


Final Fantasy XIII has it all: breathtaking graphics, a deep story, a brand-new battle system...and a cool afro dude. The most shocking news coming out of Japan media this morning: The afro dude has a kid!

"Dajh Katzroy is Sazh's only son, a six-year-old boy who loves chocobos and his 'daddy,' FFXIII designer Nao Ikeda told Famitsu this week. "He lost his mother three years ago, but Sazh has been a loving, caring father to him, so he's still a bright, honest kid. Even though he's young, sometimes he shows real internal strength as he worries about his father."

Dajh was separated from his father for one reason or other, but the pair will reunite during the game. What did Ikeda have to keep an eye on for the kid's design? "The afro hair, of course!" she laughed. "He's still young, which makes his hair softer overall, so his hair looks more like cotton candy instead of Sazh's full-on afro. I concentrated on the difference in textures there a decent amount. His large, expressive eyes were key as well, the way their black and white colors contrast."

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Bioshock Composer Scoring Dante's Inferno

Posted on September 09 2009 at 08:17 PM

Dante's Inferno


EA and developer Visceral Games are really swinging for the fences with Dante's Inferno. They announced this morning that composer Garry Schyman has been tapped to create the original score for the game, and if his recent track record is anything to go by, then the music in Dante's has the potential to be some truly epic, atmospheric stuff.

Schyman is probably best known for his work on Bioshock -- the score for which is available as a free download. He's also done some time on 1980's television series like Magnum, P.I. and The A-Team, among other things. What's he got to say about EA's adaptation of the first third of the Divine Comedy? Read on:

"Scoring Dante's Inferno was one of the most interesting and challenging projects I have ever tackled. Literally being asked to score hell was fantastic especially once I saw the surrealistically frightening world that Visceral Games had developed. I thought long and hard about every piece of music I wrote to create something new, surprising, and fitting. It has turned out to be one of the most creative experiences in my career."

The recording of Dante's Inferno's score took place at the world-famous Abbey Road Studios in London back in July. EA plans on releasing the soundtrack sometime around the game's release in early 2010.

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Meet Gay Tony in the latest 'Ballad of' teaser trailer

Posted on September 09 2009 at 02:00 AM

Meet Gay Tony in the latest 'Ballad of' teaser trailer screenshot

Meet Tony Prince. He goes by the nickname "Gay Tony." He has a few teeny tiny problems with debtors and enjoys the nightlife. While that doesn't exactly sound like blockbuster Grand Theft Auto IV expansion material, it will probably end up being so.

Rockstar North just released a short character trailer for "The Ballad of Gay Tony," the upcoming DLC for GTA IV. Hit the break to check it out, but beware -- it's wicked short.

As a sidenote, here: Rockstar North must love afternoons like these. We imagine the marketing folk kicking back in their office chairs and watching the Internet explode.

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Sony: PS3 Slim sales are 'ahead of expectations'

Posted on September 08 2009 at 01:21 PM

Sony: PS3 Slim sales are 'ahead of expectations' screenshot

Yesterday was a day of win for Sony, with news that the PS3 Slim had sold like crazy in both Japan and the UK. Sony has commented on the good fortune, revealing it's "extremely pleased" with the reception and noting that expectations have been exceeded.

"The first week's Chart-Track numbers for sales of the new PS3 were ahead of our expectations, so we were extremely pleased," states SCEE's Mike Howser. "A new price point and a new machine has proven a significant catalyst to help consumers make the move onto PS3. Our new advertising campaign, 'The Game Is Just The Start', is also demystifying the value proposition."

Howsen is also hoping that big exclusives like Uncharted 2, EyePet and Heavy Rain will keep the PS3's momentum going over the next few months.

It looks like Sony's fortunes are starting to turn in a big way, and if the PS3 can keep up its current performance, this holiday season may be a victorious one for the Black Box o' Blu-ray. After three years of promising, we might just get a "year of the PS3" after all.

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New Muse Song Posted

Posted on September 08 2009 at 01:16 PM

On September 7, DJ Zane Lowe hosted the "Muse Night" on BBC Radio 1, during which he played a new song entitled 'Undisclosed Desires' twice in a row. The track has now been added to Youtube for streaming and can be heard below. This sounds more like something Matthew Bellamy would release if he were to go solo. Let's hope the rest of the album is not so passive.

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Capcom considering Devil May Cry hi-def collection

Posted on September 07 2009 at 08:27 PM

Capcom considering Devil May Cry hi-def collection screenshot

Sony recently announced that the first two games in the God of War series would be getting a Blu-ray revamp, and the possibilities for more last-gen reruns have opened up. Capcom are masters of the re-release, and it's no surprise that the Japanese publisher is interested in copying God of War: Collection with a compilation of its own, potentially breathing new life into Devil May Cry.

Capcom USA's Christian Svensson dropped the hint on the official Capcom forums, stating that he'd be "first in line" for God of War: Collection and using the discussion to slip in some market research: "I don't want anyone reading this the wrong way (as I'm not saying anything like this could happen) but I'm seeing some interested for DMC to get this treatment ... are there other titles you'd like see go this way?

"I'm looking for some temperature readings."

How about it? Would you want a Devil May Cry: Collection to join God of War? What PS2 franchises would you like to see get the hi-def treatment next? I know I'm totally alone in this, but give me a reissue of BloodRayne and I'm sold.

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Review: Metroid Prime Trilogy

Posted on September 07 2009 at 08:26 PM

Review: Metroid Prime Trilogy screenshot

Metroid Prime Trilogy is quickly becoming known as the Wii's equivalent to The Orange Box, and if you've played The Orange Box, you know how big a compliment that is. Thing is, I know there are a lot of you who still don't know about what makes Metroid Prime Trilogy so great. These three games (now available on one disk with Wii-tailored controls) tend to be either adored or ignored. I'd wager that's because most people see the word "Metroid" and "first person" and assume that immediately know what the Prime games are all about.

If you are one of those people and you haven't played a Metroid Prime game yet, why not hit the jump and see what really makes these games tick? It is quite possible that you are missing out on some of the best puzzle/action/platforming of your life.

Metroid Prime Trilogy (Wii
Developer: Retro Studios
Publisher: Nintendo
Released: August 24, 2009
MSRP: $49.99
In case I were not totally clear, Metroid Prime Trilogy contains Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. That's it, no new content. If you already own these three games and don't think that Prime 3's Wii-style control scheme is superior to the original's Gamecube controls, there is really no reason to buy this compilation. Sure, Prime 1 and 2 have seen some minimal texture upgrades, and the package comes in a neat metal case complete with some exclusive artwork, but that's all that's going on in terms of new stuff. That doesn't mean that Metroid Prime Trilogy isn't one of my favorite game purchases of the year. Playing the games again from start to finish has been an extreme joy, and it's something I wish I had the excuse to do more often.
So, what makes the Prime games so great? Well, contrary to common belief, it's not that they share so much in common with Super Metroid (though that certainly doesn't hurt). Aesthetically, the first Prime game does share a lot with that SNES classic, but in terms of what the player is tasked to do on regular basis, the games are actually pretty different. Super Metroid is a fairly fast paced, action/exploration-oriented 2D platformer. The longest period of time between jumps in an average game of Super Metorid is probably two seconds. The game is also crawling with enemies. Though most of them are avoidable, most players will spend a lot of their time in Super Metroid with their fingers rapidly alternating between the fire button and the jump button. As far as rhythm goes, the game is all jumping/shooting/running/shooting, with the occasional moment of struggle or frustration when faced with a blocked path or dead end.

That's not how the Prime games flow. Well, technically, they each have their own distinct rhythms and patterns, but that'll be discussed later. For now I'm generalizing, and in general, the Prime games are much more methodically paced obstacle courses than the 2D Metroid titles. Almost every game requires some thought and analysis to get through, not to mention the application of new strategies and techniques. Even the rooms that can be cleared with just jumping and shooting require you to really think about where you jump and what you shoot. Pretty quickly, the Prime games require genuine study of every nook and cranny of every room. Sure, Super Metroid also rewards players for throwing on the X-ray scope everywhere you go, but that will just help you net more extraneous power ups and luxury items. In the Prime games, full exploration of your surroundings is almost always required to move forward. Nearly every room is a puzzle, and the variety of tactics required to solve these puzzles is really what make the Prime games special.
The first game in the series definitely plays it the most safe, but it's still a fantastic example of puzzle-platforming design. The game's main goal is to faithfully represent the ideals of Super Metroid in a 3D world, and you couldn't ask for a better adaptation. The music, the weapons, and nearly all of the power ups are there, but their implementation is altered to fit the X,Y, and Z axis gameplay structure. Rediscovering the joy of the wave beam is a must for any fans of the 2D Metroid games, but there is absolutely no reason why fans of the 2D Zelda titles or other games in the genre wouldn't love Prime 1 too. It's an immensely well crafted title that's hard to find fault with.

My favorite game in series comes next. Metroid Prime 2: Echoes is often looked at as the bastard child of the Prime Trilogy, but I love it. Ironically, it's the things that others don't like about the game that make it so special to me. Echoes takes the most risks out of all the Prime games, and for my money, it's the best example of what makes the Prime series so special. Like I've been saying, to me the Prime series is all about entering a room, examining it from head to toe, and figuring out exactly how to "conquer" it. Prime 2 offers the greatest level of variety and ingenuity in tasking the player with "room conquering", and that's why I love it best.
The central gimmick of the game is the light world/dark world dichotomy, much like the one used in The Legend of Zelda: A Link to the Past. Not only does Samus have to use a variety of beams, morph balls, and visors to get from one place to another, she needs them to contend with the challenge of traversing two different dimensions.

The dark world here offers so many opportunities of new obstacles. For starters, just surviving in there requires that you carefully plan your moves from safe spot to safe spot. Just existing in the dark world eats away at Samus hit point by hit point, and the only places she's safe are under the specifically placed light bubbles. Figuring out how to move from light bubble to light bubble, dimension to dimension, as well as the standard "room to room" progression present in Prime 1 allows Prime 2 to provide the most complex and interesting challenges in the series. Add to that the increased need for ammunition conservation, the visually stunning new light and dark suits, the brilliant implementation of Screw Attack, the introduction of Dark Samus, and the highly underrated four player split screen versus mode, and you have the most compelling, most Prime-y Prime game of the bunch.
Prime 3 is my least favorite. It seems that after the lukewarm reception of Prime 2, Retro and Nintendo felt that with this tri-quel, it was time to take things in a more mainstream direction. Where Prime 2 is all about throwing as many different types of obstacles at the player as possible, Prime 3 requires the least amount of tactical thinking and room analysis out of all the games in the series. It's more linear, more action-oriented, and quite heavy with in-game dialog (at least by my Metroid standards). If Prime 1 takes the central concepts of Super Metroid and brings them to 3D, then Prime 3 could be said to do the same for Metroid Fusion. It's still got a lot of great puzzles and power-ups, but compared to other Metroid titles, it's a much more traditional, straight forward action game. The few new ideas present, like the ability to use your ship like a tow truck and use damage to transform your suit into a Phazon powered walking tank are all cute, but aren't particularly smart or memorable.

It's funny, because when Prime 3 first came out, it quickly became my favorite game in the series. I see now that my initially appreciation on the game had practically everything to do with the way the game controls. Now that Prime 1 and 2 have the Wii-controls attached as well, Prime 3 doesn't seem quite as wonderful by comparison. Prime 3 is still a great game; it's by far the best looking title in the series, and those who love action and sci-fi storytelling may prefer it to Prime 1 and 2, but those who play Metroid for the sense of isolation and exploration may be a tad disappointed.
About that control scheme; it's a constant puzzle to me that some people still prefer to play 3D shooters with two analog sticks. Honestly, I can't help but suspect that it's just a generational thing. I know a lot of old people who also think that Frank Sinatra was more musically talented than The Beatles, and that has everything to do with the fact that by the time The Beatles hit, these people were too set in their ways to accept anything new. That's the only thing I can think of that could block someone's appreciation of the Wii-pointer's use in the FPS genre. I don't care how easily your arms get tired, it's just more involving and immersing to aim at the screen and shoot exactly where you want to shoot. You don't have to extend your arm all the way, people. You can keep your arms down just like you would with a regular controller and simply aim from the hip. It worked in the days of the old west, and works on the Wii as well.

OK, sorry for the tangent. To wrap up. a few last word about the Prime series. These games are often called "First Person Adventures" as opposed to "First Person Shooters". I think that's pretty damn weird, because the Halo games certainly offer their fair share of adventure, and the Prime games sure have a whole lot of shooting. I think what people are trying to say with the whole "First Person Adventure" nonsense is that the Prime games require for you to think and shoot, and not just one or the other. That's true enough. Overall, I'd actually be more likely to recommend Metroid Prime Trilogy to fans of Portal than fans of Halo, though I'd imagine that fans of either game would find the game(s) to be worth the purchase. This is about as well crafted as videogames get. If you don't have already these three games in the "sold separately" incarnations and/or if you like the way FPSs play on the Wii, you owe yourself the privilege of owning Metroid Prime Trilogy.
Score: 9.5 -Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

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Flash ad gives Final Fantasy XIII release date away

Posted on September 07 2009 at 02:18 PM

Flash ad gives Final Fantasy XIII release date away screenshot

The moment that Japan has been awaiting for over half a decade may finally have arrived today, thanks to a teaser and some Internet Matlockery. A Japanese Youtube flash ad had been teasing the reveal of Final Fantasy XIII's release date today, and a few impatient kids decided to dig a little deeper and find out ahead of time.

All they needed to do was change the word "before" to "after" in the ad's URL in order to come up with the image you now see before you -- a banner bearing Final Fantasy XIII's Japanese release date of December 17. At the time of writing, Square Enix has neither confirmed nor denied the release date, but weeaboo importers may want to contact their local dealer.

Who knew? Looks like a full version of Final Fantasy XIII might see the light of day somewhere in the world before this year is out.

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New Dethklok video released

Posted on September 07 2009 at 11:45 AM

The new music video for Dethklok's song "Bloodlines" off their upcoming album has been released. It was originally shown on [AdultSwim] and has made its way to youtube.

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DS | Teenage Mutant Ninja Turtles: Arcade Attack Hands-On

Posted on September 07 2009 at 11:42 AM

It's like a blast from the past in this side-scrolling beat-'em-up.

Ubisoft are bringing these heroes in a half shell back in full force to celebrate the franchise's 25th anniversary, with games such as TMNT: Smash-Up, TMNT: Turtles in Time Re-Shelled and recently announced TMNT: Arcade Attack for the Nintendo DS. Arcade Attack was being shown for the first time at the 2009 Penny Arcade Expo, and we got a chance to play through this side-scrolling beat-'em up and face the menacing Hun.

Who's Making This Game: Ubisoft is in charge of developing and publishing TMNT: Arcade Attack.

What The Game Looks Like: Fans of the original TMNT comics will appreciate the direction that this game is going, because this original story is told through lightly animated black and white comic-book style panels. Once you're in the game, the visuals will remind you of the new cartoon series, so there's a little something for everyone.

What There Is To Do: Like the coin-op classics from the past, you play as any one of the four brothers--each with unique stats--and beat up members of the Purple Dragons stage by stage. There's two player local wireless so you can play through the levels cooperatively with a friend. We were told that after playing through the story mode, you can unlock a survival mode.

How The Game Is Played: Arcade Attack is a button-masher that looks and plays very much like Turtles in Time Re-Shelled. The X button is to jump, Y is to block, B is to attack and A is to kick. The button configuration felt a bit odd, because we're so used to using B or A to jump. Once we got used to it though, we focused on getting rid of enemies as quickly as possible by using different button combos.

There's a small gauge below your health, which indicates when you can use a special attack. When it's full, by pressing Y and B together, you can team up and do joint attacks with another turtle. As you go through the level, you'll earn points and the game rates how well you're doing. These points can be used to unlock content as well as purchase a chance to continue if you and your partner get knocked out. You don't have a limited number of lives either, because every time your health goes down to zero, your partner has five seconds to come over and revive you. After that, you'll have to purchase your way back into the game.

We played through the rooftop demo level and hacked and slashed our way through various grunts from the series. There's pizza and other items to heal your health, as well as barrels to break and random items to pick up and toss. The boss at the end of the level was Hun, the leader of the Purple Dragons from the animated series. He carried a large bazooka and would swing that thing like he was swatting flies. If you can time it right, you can deflect his shots back into him, which will stun him long enough to get a few hits in.

What They Say: It is a tribute to the original coin-op classics that made the Turtles into video game legends.

What We Say: We really like the classic beat-'em-up formula and are looking forward to playing more of Arcade Attack. It's unfortunate you can't play with four players, but the art style, humor and gameplay from what we've seen appears to be going in the right direction. TMNT: Arcade Attack will be released this holiday season.

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PC | Left 4 Dead 2 Updated Hands-On Impressions

Posted on September 06 2009 at 01:33 PM

A new campaign called Dark Carnival is the focus of our latest jaunt through the zombie-infested Deep South. Also, there were ninja swords.

Here on the show floor of PAX 2009, Valve is showing off one of the new campaigns from Left 4 Dead 2. It's called Dark Carnival, and it's a bit of a departure from some of the previous environments Valve has revealed. Unlike the first campaign they showed, Parish, which took place in the streets of New Orleans under broad daylight, Dark Carnival is set during nighttime and drops the game's four survivors on a course through zombie infested fairgrounds. We took an all-too-brief run through the campaign's second chapter and managed to see a bit more than just the new terrain.

Dark Carnival is like an imaginative child's worst nightmare manifested in video game form. The team of survivors must make their way through all manner of carnival-themed scenery, including striped tents, carousels, and, at one point, down a giant slippery slide. But don't take that to mean Left 4 Dead 2 has gone cheery, because this fair is every bit as creepy and twisted as the series' other environments. In fact, it might even be more creepy, thanks in large part to one of the new 'uncommon common' zombies you'll find. At certain points, you'll run into zombies dressed like clowns. Clowns. They're no more powerful than the other common infected, but their squeaky clown shoes will attract more zombies the longer they stay alive. At one point, we shot one clown zombie with a shotgun, and we presumed him to be dead after he hit the ground with a missing arm. That was our mistake--a moment later this clown slowly rose back up and shambled toward us just one arm and a gaping chunk removed from his torso. It was easily one of the more disturbing moments we've witnessed in either Left 4 Dead.

This latest demo of Left 4 Dead 2 also introduced us to one of the game's new boss zombies: the Jockey. The Jockey is a boss zombie who behaves very much like the Hunter in the way he nimbly leaps onto you when you least expect it. But unlike the Hunter, the Jockey will actually take partial control over your character and pilot you toward other zombies. It's your job to keep moving and resist his control until a teammate comes to your rescue. We also caught a look at the Spitter zombie, who will spit noxious liquid onto the ground that causes you to take damage if you walk on top of it.

Thankfully, the new stuff wasn't all on the zombie side of the fight. We also got to try out some new melee weapons. These melee weapons are a great way to test the full extent of the reworked game engine, which now allows for a lot more gibbing and severed body parts than the original Left 4 Dead. Case in point: the new katana. You'll occasionally find yourself a ninja sword--they sell those at carnivals, right?--that has the ability to carve through zombies, severing torsos in half, and removing limbs with great ease. There's also a crowbar that'll knock the head off a zombie, and a fire axe that's great for taking on a big group of infected at close range. We also noticed a new magnum weapon, which seemed pretty powerful, and an AK-47 that we hadn't previously seen.

Sadly, we only managed to keep hold of the controller for one chapter of this new campaign. We were having such a good time rending zombies limb from limb with the new melee weapons that we'd love to have kept going, but it just wasn't in the cards. But you can expect to see more coverage coming your way as we get closer to Left 4 Dead 2's November 17 release.

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New Rammstein Teaser

Posted on September 06 2009 at 01:30 PM

German Industrial metallers Rammstein have released a teaser for 'Pussy,' the first single from their upcoming album, which is currently untitled.

The single will be released September 18th as a 2-track digipack, along with b-side 'Rammlied.'

On their official website, the band announced that a video for 'Pussy' will also be released in the not so distant future.

The teaser can be seen here: http://www.youtube.com/watch?v=EUHHh7AyFf0

The new album is set to be released in October, but the name of the album and the exact date are still unknown.

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Behold the trailer for Mushihime-sama Futari Ver. 1.5

Posted on September 05 2009 at 02:59 PM

More Ninja Gaiden Sigma 2 assets than you could ever need screenshot

Ninja Gaiden Sigma 2 launches exclusively on the PS3 on September 29, and to celebrate, Tecmo has sent us more pictures than you could ever really need. If the motion-controlled boobs aren't going to convince you to buy the game, I doubt these images will.

I'm quite looking forward to Sigma 2, since it seems Tecmo is really giving its all on this one. If it's a success, it will be a strong statement about former Team Ninja chief Tomonobu Itagaki and whether or not he was truly essential to the franchise's quality. So far his departure has meant less blood and more breasts for the series, so it's a little bit of win/lose.

Are you planning to pick this up? Do you think it'll be better or worse than the Xbox 360 original?

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Irate Chinese gamers block re-launch of classic game by blockading the gates to its cities

Posted on September 05 2009 at 02:56 PM

Chinese gamers shut down the relaunch of "Hot Blooded Legend," a beloved, classic game, by massing their avatars at city gates and stopping others from entering. They were upset that the relaunch didn't do justice to the original.


Many years ago, the online game Hot-blooded Legend had been the classic game that touched an entire generation of games. As all types of new games rushed onto the market, the Legend players gradually dispersed. Today, these players returned with great hopes for the new game. But when the found out that the new games was over-commercialized and not the "original flavor" as advertised, they felt cheated and used the method of blocking the gates and passages of the various "cities" to protest.

"Chu Yu" is the nickname for a netizen. Eight years ago, this second-year university student registered the user name "Chu Yu" in the Hot-blooded Legend game. For the next three years, he fought on in this virtual world. For his first year, he cut classes for one year as he played a knight, slaughtered monsters, got promoted, attacked cities and traveled around. In April 2003, he won a green necklace. While his fellow students were attending ancient Chinese classics class, he was screaming and yelling in the Internet cafe and almost smashing his keyboard. In September, he met the female Taoist "Xiao Xiao." One late night during the game, they rode horses to the seaside to gaze at the blue water. He told her that they will go to Beijing to watch the Olympics. Then he took her into the city and bought her a purple Taoist robe.

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A new Grand Theft Auto IV title update hits, fixes things

Posted on September 05 2009 at 02:54 PM

A new Grand Theft Auto IV title update hits, fixes things screenshot

A mandatory -- unless you live in the Stone Age and don't have the Internet (how are you reading this?) -- title update for Grand Theft Auto IV has passed Microsoft certification and is available right meow. Get ready for the beautiful "update" prompt-screen for the next time you boot up the title.

It's a simple patch that addresses two key issues present in the title's multiplayer component: invisible characters and a--holes cheaters. Apparently, there was some sort of bug that allowed people to become Kevin Bacon during matches. The cheat code thing, we weren't even aware of. Rockstar doesn't elaborate on its official blog, but it's stated that somehow, people managed to use a cheat code exploit in the component.

If those two things got you down, it's time to pick up that chin and head back in. "The Ballad of Gay Tony" is hitting quite soon, so sharpen those skills.

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Dead By Sunrise Album Details

Posted on September 05 2009 at 02:50 PM

Dead By Sunrise, the side-project of Linkin Park vocalist Chester Bennington, will release their debut album Out Of Ashes on October 13.

Tracklist:

1. Fire
2. Crawl Back In
3. Too Late
4. Inside Of Me
5. Let Down
6. Give Me Your Name
7. My Suffering
8. Condemned
9. Into You
10. End Of The World
11. Walking In Circles
12. In The Darkness

http://www.myspace.com/deadbysunrise

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Electronic Arts sued over Fight Night Round 4

Posted on September 04 2009 at 04:58 PM

Electronic Arts sued over Fight Night Round 4 screenshot

We just received a lawsuit claim from sports licensing group Fighters Inc., accusing Electronic Arts of misappropriating the names and likenesses of professional boxers in Fight Night Round 4. The suit accuses EA of deliberately "undermining the interests" of boxers by signing them to individual contracts when they were already part of a group licensing program.

"Not only did EA take money out of the pockets of all professional boxers who are participating in the group licensing program," argues Fighters Inc. managing member Chip Meyers, "but its intentional misconduct could completely destroy what we are trying to build to empower today's professional boxers with the same marketing and earning presence that is enjoyed by professional athletes in all major sports."

This is pretty heavy stuff, and Fighters Inc. is seeking $15 million in compensation and punitive damages. These guys seem pretty pissed off about it too, so EA can expect quite a fight on its hands.

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The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex

Posted on September 04 2009 at 04:58 PM

The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex screenshot

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community&employees like this one, though be aware it may not jive the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

The era of Antarctic exploration that lasted from the early 19th century to about 1920 was known as The Heroic Age of Antarctic Exploration. During this period, expeditions from all over the world were launched toward the Antarctic continent -- often with few supplies and insufficient crews -- in the hopes of being the first to truly explore Antarctica. One such endeavor was called the Imperial Trans-Antarctic Expedition of 1914-17, led by Ernest Shackleton.

This voyage was ill-fated. Shackleton's ship, the Endeavor, became frozen solid in ice and was eventually dragged into the sea. The crew camped on an ice floe (basically, a large chunk of floating ice) and simply waited, hoping that they would miraculously drift toward land. After a few days, their ice floe broke in two, leaving Shackleton with only one choice: abandon the ice floe and set out in tiny life boats. What used to be an exploratory effort became solely about survival. Eventually, a large portion of the crew was rescued, though there were three casualties.

All of the crew members knew the risks going into it; Shackleton himself had set out for the Antarctic previously. Yet they all did it anyway, and for what? You have to think that they must have been crazy. For what some might call an inherent human desire to explore. To simply look in the distance upon a vast expanse of uncharted territory and feel nothing less than an unavoidable, nigh crippling desire to simply set forth and see what's there.

This is, of course, leading to videogames. I call this draw of exploration inherent in the human condition because I think that every gamer feels it. It's a part of who we, as humans, are, both outside of the world of videogames and within it. If we take a moment to really look at ourselves and our gaming desires, we'll find that we're not so different from Ernest Shackleton and his small crew of Antarctic explorers.

To do this, let's explore two games that many of us are either now playing or have played in the past: The Elder Scrolls: Oblivion and Shadow Complex. These games are, on the surface, vastly different, both in subject matter, gameplay style, overall look, and (most importantly to this topic) length. Yet one thing that both of these games have in common is that they tap into our desire to explore, and they do so in two different ways that are equally effective.


Imagine this as a real map, and being tasked with filling it in.

Let's start with Oblivion, a game that is, in essence, built around exploration. From the moment your character exits the starting sewer area, you're able to wander the expansive world that is put before you. And massive it is: people have reported spending hundreds of hours with the game, yet still finding new places to discover.

It's easy to see how a game like this taps into our desire to explore. As we spy a massive city in the distance, we wonder "What's there?" A snowy mountain may seem out of reach, but that won't stop us from wondering what we might find if we travel to its peak. A thick forest might contain some ruins or shrines, yet we'll never know unless we set out and explore. We hope to see everything that there is to see. Just like Shackleton, we want to know what wonders this world holds, and we're going to be the ones to find out.

Yet there's more to it than simply offering us a large world. What we're presented with in Oblivion is not only a huge, rich world, but a huge, rich, uncharted world. When the player begins, the in-game map looks incredibly sparse, revealing a very small number of locations to help players get their bearings. Sure, civilization exists on nearly every corner of the map, but how is the player expected to know this?

We're not driven by the desire to see what we know is there, but rather to see what might be there. We may find nothing at all, which isn't a rare occurrence in Oblivion. Yet we continue our voyages anyway, hoping to find even one more marker on our map pointing the way to what could, in our minds, be the most amazing thing we've seen yet.


Jumping headlong into the unknown

Shadow Complex is very different sort of game. Of course, we all know that it's billed as a "Metroidvania" game, in which the discovery of new equipment and hope of finding every inch of accessible real estate on the map are the primary motivators.

Despite the environment of the game being extremely confined in reality -- full of nothing more than a series of snaking corridors and a few outdoor areas -- the thrill of exploration is still present, thanks in large part to that ever-present counter at the top of the screen, letting us know just how close we are to seeing it all.

Imagine a dark, dank corner of a ship's cabin, where a tattered brown map is hung haphazardly on the wall, waiting to be filled in by some ambitious explorer. Is the underlying desire any different? There's a huge world out there for us, and, unfortunately, it's the curse of our time that nearly everything worth seeing has already been discovered by someone else.

Not so in a game like Shadow Complex. We're given the map, and the percentage counter serves as the constant nagging voice reminding us that there's more to be found. It scratches the same itch that Shackleton's Voyage must have: we're going to be the ones to discover something that is, until now, completely virgin. Of course, the virginity of Shadow Complex's map is just an illusion, as thousands of others are getting their 100% statistics at this very moment. Still, it's an effective tactic to make us, as gamers, revel in the love of discovery that we already have. If the possibility of fully exploring a world is presented to us, we'll take it every time.


I had never really considered how meaningful this shot is. Just feels like the beginning of an epic expedition, doesn't it?

So, both Shadow Complex and Oblivion, despite being vastly different games and approaching exploration is divergent manners, manage to invoke in us a feeling of wonderment toward the unknown, which (in my case, at least), makes the game experience that much more fulfilling. It's something that I think nearly every game can benefit from in some way - and something that I think many games do very effectively. One of my most vivid memories of Sacred 2 was the instance in which I stumbled, quite on accident, upon a huge series of waterfalls. I had no idea to expect such a sight, and I literally stopped my character, rested the controller on my leg, and took in the view, as if I, the explorer - not the gamer - had made this discovery.

There are few greater feelings in life -- it's one that explorers throughout history have risked or even given their lives to experience. When a game can replicate this feeling, I can't help but feel lucky to be a gamer.

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PAX 09: Mass Effect 2 screens show characters, explosion

Posted on September 04 2009 at 04:52 PM

PAX 09: Mass Effect 2 screens show characters, explosion screenshot

While we should never neglect the narrative and RPG components of Mass Effect 2, we can, at times like this, indulge in the visual splendor. Developer BioWare just released four new images of the game in celebration -- or perhaps for new preview opportunities -- at PAX 2009. Either way, this stuff looks beautiful.

A few of the images show super assassin Thane -- one of the new characters that Shepard has to recruit into his squad. Another shows Grunt -- a volatile (imagine that!) Krogan -- and the other depicts a grenade launcher explosion and enemy ragdoll action.

And, yeah, it looks just as great in motion, too. This game needs to come out. Now.

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Flashback: The Stooges’ Great Peanut Butter Incident of 1970

Posted on September 04 2009 at 12:03 PM


The Stooges revealed to Rolling Stone yesterday that they'll reunite early next year with Raw Power guitarist James Williamson back on lead guitar, marking the Stooges' first concerts since the January 2009 death of guitarist Ron Asheton. While Raw Power and the Pop/Williamson 1977 collabo Kill City put Williamson's skills in the spotlight, this week's Flashback remembers Asheton's incredible tenure as the Stooges lead guitarist with a 1970 performance of Funhouse's "T.V. Eye" and "1970′′ from the Cincinnati Pop Festival.

The clip is comical in the sense that a mild-mannered reporter actually narrates the Stooges' frenetic performance, interlacing the music with drop-ins like "There goes Iggy, right into the crowd." Another great moment comes at roughly the 3:20 mark, as after Iggy sings the line "I feel all right" after yet another leap into the crowd has him lying on the ground, a woman's voice is picked up on the mic asking "Are you all right?" followed by the plea, "Iggy, take a picture!" But the real highlight, the legendary moment, is when Pop begins smearing something all over his body and the reporter tells the probably mortified viewers at home, "That's peanut butter."

Bonus Flashback: Iggy and Williamson performing "I'm Bored" from Pop's solo album New Values on an 1979 episode of Old Grey Whistle Test.


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Radiohead's Jonny Greenwood to Audiophiles: Simmer Down [MP3s]

Posted on September 03 2009 at 01:14 PM

Radiohead caught some flak when they released their last album online as 160kbps MP3s a couple months before a CD would be available. Turns out, they could care less about FLACs.

We had a few complaints that the MP3s of our last record wasn't encoded at a high enough rate. Some even suggested we should have used FLACs, but if you even know what one of those is, and have strong opinions on them, you're already lost to the world of high fidelity and have probably spent far too much money on your speaker-stands.

It'll be interesting to see if this philosophy holds up as the band moves into more digital-only releases, as they've done with a couple of single tracks in the last couple months. It's all fine and good to not care about MP3 quality when audiophiles can just buy the CD instead, but what about when it's the only option? It's not just super nerds who would prefer at least a -v0 bitrate instead of 160CBR.

The whole interview is worth reading (it's a short one), as Greenwood discusses his personal listening habits and how the band listened to a bunch of 90's hip-hop via AirTunes while they recorded In Rainbows. [New Yorker via Kottke]

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The Secret World Exclusive Preview - The Factions of the Secret World

Posted on September 03 2009 at 01:11 PM

The creator of Anarchy Online and Age of Conan is now working on a new online game focusing on conspiracy theories and occult mysteries. We have the scoop on the playable factions and an exclusive new video trailer.

Sometime in the future, Norwegian studio Funcom will launch its next massively multiplayer online game. It will be a highly unorthodox game that takes place in an alternate, near-future version of the world where conspiracy theories, old wives' tales, and occult myths have all come true.

[ Watch Video ]

Dark forces have arisen and threaten the human race with extinction, and your character been chosen to combat them. You'll begin in one of the game's three starting cities--London, New York City, or Seoul--as a member of one of the game's three factions. These factions are secret societies that have cast aside their veils of secrecy to battle the coming threat. Below are introductions to the three factions, their motivations, and what to expect as a character from each.

The Dragon

The Dragon faction, based in The Secret World's version of Seoul, South Korea, has existed in some form for thousands of years. This faction specializes in indirectly influencing the flow of history by using subtle political suggestions, strategic alliances, and maybe a quiet assassination here and there to turn its enemies against each other and eventually get its way. While members of the Dragon faction don't fear using force, they also don't believe in excessive use of it; they prefer instead to humbly listen to their elders, peers, and the universe. They especially like it when you underestimate them, and those that do underestimate members of this faction generally come to regret doing so sooner or later.

The Illuminati

The Secret World's Illuminati faction is based in New York City and considered to be the "bad boys" of the underworld. The faction's roots date back to the days of ancient Egypt, though today, it's known for fabulously extravagant parties held by its rich-and-famous members, who are celebrities and captains of industry alike. This faction believes that honor is a myth, the dollar is indeed almighty, and survival should be enjoyed only by the fittest. While it takes wealth, power, and ambition just to gain entry to the Illuminati, it also takes complete ruthlessness and a single-minded focus on ransacking every store of wealth on the planet to truly advance oneself here.

The Templars

The Templars, based in The Secret World's version of London, is a zealous faction that has battled evil for centuries and is perhaps the least secret of the secret societies. Its syndicate has combined military might with religious clout and often operated openly since the days of the Babylonian empire. While the so-called "Knights Templar," an offshoot of this faction, has been identified by conspiracy theorists as an influential group, the true Templar faction possesses far more resources and influence across all of Europe, as well as spans parliamentary seats and even members of royal families. Templars believe that right makes might and that liberal applications of both will win the war against darkness.

The Secret World will launch when Funcom decides the game is ready. For now, the studio encourages its fans to take an online personality test at its official "Initiation Test" site to help you determine which faction best suits your personality.

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Nine Inch Nails Cancel L.A. Show Due to Trent Reznor’s Illness

Posted on September 03 2009 at 12:58 PM

Photo: Shearer/WireImage
Nine Inch Nails' Wave Goodbye tour came to a brief halt today: Trent Reznor got sick, forcing the band to cancel tonight's concert at Los Angeles' Henry Fonda Theatre, the official Nine Inch Nails Website posted this morning. The concert was to be Nine Inch Nails' second of four shows in Los Angeles; the fourth show at the city's Echoplex will mark the final NIN concert ever. No word yet whether the Henry Fonda performance will be rescheduled or canceled.

"We're very sorry to announce that Trent is ill, and on his doctor's orders we will not be able to perform tonight's show at the Henry Fonda Theater. This is the only information we have at this time, we're posting this early announcement as a convenience for those of you who had plans to attend," reads the post on the NIN Website. "Reimbursement details will be posted as soon as we figure them out; likely within the next 24 hours. We wish this wasn't necessary and we're very sorry for the inconvenience. Thank you for your understanding."

Despite battling an illness, Reznor and Nine Inch Nails performed last night as Los Angeles' Palladium, and as they did when they came to New York's Webster Hall last month, the band played their classic The Downward Spiral in its entirety. But there were more surprises in store for the Palladium crowd, Gary Numan, whose music served as a major inspiration for Reznor, came out to perform two The Pleasure Principle tracks with NIN.

First, they performed "Metal," a song that's been frequently covered by Nine Inch Nails, then came a rendition of Numan's most famous song, "Cars." As Rolling Stone previously reported, Bauhaus' Peter Murphy joined NIN onstage during the band's last two concerts in New York City.

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See this beautiful Assassin's Creed 2 trailer, hear the inappropriate music

Posted on September 03 2009 at 12:42 PM

See this beautiful Assassin's Creed 2 trailer, hear the inappropriate music screenshot

The history of Assassin's Creed trailers features music by Massive Attack ("Tear Drop") and DJ Shadow ("Lonely Soul"). Despite the stark contrast to the game's setting, both pieces worked.

But to me, the music in this latest Assassin's Creed 2 trailer simply does not mesh with the game's 15th Century Italian setting. According to "Shazam," the music tagging program on my phone (journalism!), the track is a little dance number called "Genesis" by the French electronic group Justice. At any point during the trailer, I expect Ezio to bust out the electric slide, the mashed potato, or whatever the kids are doing these days. Thankfully, that doesn't happen.

Instead, he stabs some people. He knees a dude in the face. He climbs and hops from building to building. He rides a cart pulled by horses. He soars across the night sky on da Vinci's flying apparatus. He swings a hammer at an attacker's grill.

Despite the odd music choice (feel free to disagree with me there), Assassin's Creed 2 looks stunning. I don't know what kind of magic Ubisoft is using to make the game look so good, but I ain't complaining. Let's just hope the gameplay -- the focus of this trailer -- delivers.

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Rockstar's Battle animal wallpapers are pretty awesome

Posted on September 03 2009 at 12:37 PM

Rockstar's Battle animal wallpapers are pretty awesome screenshot

You see that image above? Want to know what it has to do with videogames?

NOTHING!

Well, just barely nothing. The image along with two other equally wtf inducing style wallpapers are over on Rockstar's download section for whatever reason. Rockstar has a bunch of awesome wallpapers up for grabs, but the three Battle Series images easily are the best. Makes me really wish there was a game just like this now.

Just look at them! Animals fighting each other with lasers and fire! So awesome!

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Borderlands: 'I need to find something to shoot immediately'

Posted on September 02 2009 at 09:36 PM

Borderlands: 'I need to find something to shoot immediately' screenshot

When Gearbox's Randy Pitchford started spouting off that there were literally millions of guns in the developer's upcoming title Borderlands, I didn't have any reason not to believe him. I mean, why would he lie? He'd never get away with it; you know someone, somewhere is doing the math on that right now. Or they'll count when the game comes out in October. I'm sure someone already has a spreadsheet going.

So when I got invited out to Gearbox's Plano, Texas-based studio -- a massive, multi-level compound that lives unexpectedly inside of a Bank of America building -- we jumped at the chance to put this "millions of guns" thing to the test. After all, while I had no reason to not believe Pitchford's claims of there being millions of guns in Borderlands it all seemed a bit... unbelievable.

After spending an hour or two with the Xbox 360 version of Borderlands in a four-player, system-link setting, I'm a believer. And all I kind of want to do is shoot some more stuff.

Before I got to the good stuff, Gearbox had me start at the game's beginning, choosing from one of four characters (or classes), on a truck towards a place called "Firestone Depot." Each of the four characters has his or her own unique skills. Choices range from a siren, Lilith -- a master of deception and trickery whose preferred weapons are of the incendiary and shock variety - to the hunter, Mordecai, master with long-ranged weapons and revolvers.

I played it safe and went with the soldier, Roland, the character I was told could be considered the most rounded, ideal for beginners. My other option was the appropriately-named Brick, a massive jock-like character who likes to see things go boom or otherwise pound enemies with his ham-sized fists. Reminded me of a kid I went to college with, so I passed.

After character selection, I arrive in Firestone Depot, greeted by Claptrap, a talking-robot that looks like a filthy, low-rent version of Star Wars' R2D2 that glides on one wheel. He hands me a device that triggers my heads-up display, and tells me to follow him before scurrying off. For whatever reason, I already have a gun in my hand, and wanting to know what it is, I check my inventory.

It's a "CR20 Rusty Machine" gun, its damage "6" and its accuracy rated at around "81." I have no idea what that means, and the gun isn't the prettiest -- its name has the word "rusty" in it after all -- but I don't mind too much. I pull the right trigger and my muzzle flashes, shooting up dust, making my controller vibrate. I need to find something to shoot with this thing, so I follow Claptrap, who at this point is freaking out, repeatedly yelling "I'm over here" in my general direction.

The next few minutes of gameplay has us finding a "New You" station, which allows us to change our names (it starts with the default names, as mentioned above) and a few colors of my outfit. I need to go all pink, because that's how I roll -- these scummy dessert thugs won't know what hit them. Speaking of which, when do I get to shoot something again?

We continue to follow Claptrap into the "peaceful" town of Firestone proper, which as we soon come to find out, is not really peaceful at all. This is when I get to put this gun, one of a few million apparently, to the test. The town is filled with bandits, and me and my three partners make short work of them. It's here I realize that Borderlands is, at its heart, a solid first-person shooter experience. Gearbox has puts its years of FPS developer to good use. The controls feel tight and my experience with console shooters has me feeling right at home -- pull the left trigger to aim down the sights, pull the right to start killing things.

Here is also where the game's role-playing game roots begin to peek through. Unlike in other shooters where bullets merely result in blood splatters and explosions, damage dealt in Borderlands is visible as numbers, and a damage bar above enemy heads. Killing enemies gives you experience, of which I'm positive will later result in me being able to wield more than one of the game's millions of guns. Oh, and there's plenty of blood splatters and explosions too... sometimes a combination of both. This pleases me.

We also come across our first box, which Claptrap advises us to open.

"The box is awaiting your attention," he says. "Please open the box."

He doesn't have to twist my arm, so I do. There are a few guns and some ammo inside. The four of us swarm upon the box, repeatedly pressing "X" to pick up everything inside. I grab not one, but two new pistols -- something called a "BLR Swatter" and an "RF Repeater." The "Repeater" is automatically equipped, so I switch to it; despite the fact that it does more damage than the "Swatter," it's an unimpressive looking piece of equipment.

I swap it out for the "Swatter," which is more intricate looking, and even has a scope attached. I pull back to aim down the sights which brings up the scope (complete with a cool-looking skull with wings!), and I fire off a few rounds. This makes me feel good about my manhood, and I'm immediately sold on it. Seriously, I need to go find more things to shoot.

So we do. We're shooting bandits and dog-like creatures that crawl out of caves, all of them dropping ammo and money -- sometimes even random guns -- as they die. We're scavengers, and we want it all, pressing and holding "X" to pick up everything around us. We accept a few missions -- Borderland's mission structure is relatively open, with a feel not dissimilar to some MMORPGs (go kill eight of these things, or find 12 of these things). About 20 minutes in, I've shot dozens of thugs and other strange creatures, picked up plenty of cash, leveled up a few times, and swapped out my guns multiple times.

By this point, I'm beginning to start to believe Pitchford's "millions of guns" claim, and I'm also starting to get a bit worried for my own well-being. You see, there's a lot of loot in Borderlands. It's everywhere -- in boxes, in piles of waste you rummage through that's scattered around the game's wasteland... it even falls right out of enemies as they drop lifeless to the ground (these guys should consider fanny packs, maybe). So here's the problem: It's addicting, and with each gun I'm picking up being better than the last (with its own unique stats, look, and feel), I'm having a hard time knowing when this is going to stop.

"Okay," I'd say to myself every time I found a new weapon, "I need to go shoot something with this thing... immediately."

Before Gearbox pulled me off the units and sent me on my way, I had seen (maybe) 30 or 40 of the game's "millions and millions of guns." Broken up into unique classes (like shotguns or rifles, for instance), each had its own unique look and feel. At one point, I picked up a gun that fired incendiary rounds, with a random chance that my targets would burst into flames. Let me tell you: when that happens, it's like experiencing an orgasm for the first time. I'm told some ammo has the ability to electrocute enemies. I want that, and I want to shoot something with it... right now.

Borderlands is set to hit Xbox 360, PlayStation 3, and PC on October 20.

Photo Photo Photo Photo Photo Photo Photo Photo

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New Bonk and Bomberman Downloadable Games Coming

Posted on September 02 2009 at 02:34 PM

Bonk: Brink of Extinction


Two of Hudson Entertainment's oldest and most beloved franchises, Bomberman and Bonk, will soon be making a comeback. Bonk: Brink of Extinction and Bomberman Live: Battlefest will be coming to all three console platforms sometime around the beginning of next year and the end of this year, respectively.

Aside from promising support for playable Xbox Live Avatars, new modes, and fresh maps, the Bomberman Live followup sounds awfully similar to its predecessor -- up to eight players strategically bombing each other in maze-like arenas -- but what about the new Bonk? Judging from the handful of screens Hudson provided, Bonk: Brink of Extinction appears to be a relatively faithful modernization of the classic platformer, only with the series' trademark 2D gameplay wrapped up in a 3D package.

Looking forward to either of Hudson's franchise revivals?

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Them Crooked Vultures Tease “Scumbag Blues,” Reveal Presale

Posted on September 02 2009 at 11:18 AM


Them Crooked Vultures sent out the third volume of their Crooked Times yesterday giving fans on their mailing list the scoop on the presale password for their upcoming U.S. tour and a 52-second instrumental preview video of the track "Scumbag Blues." Once again, like the previous studio snippets of "Nobody Loves Me and Neither Do I" and "Elephants," the sneak peek just whets the appetite of fans eager to hear this supergroup in action. The drums especially sound insane, and serve as a reminder that when Dave Grohl isn't fronting the Foo Fighters, he's still one of the best drummers in rock.

The animated "Scumbag Blues" clip also shows us just how crooked these three Vultures are. They carry around small dogs and baseball bats! They flash their trench coats in public and $100 bills come raining out! They walk around with open umbrellas when it isn't raining! It's a fun, almost White Stripes-inspired video, but at this point what we really want is a release date for their debut album and a non-truncated version of one of their songs.

As for tickets to the Vultures' U.S. tour, the presale begins tomorrow, September 3rd at 10am. We're not going to give away the presale password - you should sign up for the mailing list if you haven't already - but it's probably locatable over on the TCV message board. The public on sale date is September 5th. As Rock Daily previously reported, the Vultures will play a trio of concerts in Austin, Texas, in the days leading up to their U.S. tour, marking the band's first American dates since their debut post-Lollapalooza concert in Chicago.

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DJ AM Had Multiple OxyContin In System at Time of Death: Report

Posted on September 02 2009 at 11:13 AM

Photo: Kravitz/FilmMagic

Adam "DJ AM" Goldstein reportedly had eight undigested OxyContin pills in his stomach and a ninth pill in his mouth when police found him dead on August 28th, a law enforcement source close to the investigation into the 36-year-old's sudden death told People. As Rock Daily previously reported, a bag of crack and a crack pipe were also found at AM's New York apartment Friday night. While authorities are reportedly investigating the case as an accidental overdose, the People source insinuates that AM's death might have been a suicide.

Goldstein "smoked a lot of crack, barricaded the doors and killed himself," the source said. When police came to AM's SoHo apartment after friends alerted authorities that he'd failed to make a flight to Las Vegas earlier in the day, they reportedly found mirrors propped up against the doors, forcing the police to break a mirror that was barricading access to AM's bedroom. "He wanted to die," the source tells People. "He was going unconscious when he took the last one. He didn't even swallow it." The results of a toxicology report are expected in a few weeks; the initial autopsy did not determine cause of death.

Police also found photos and Valentine's Day cards from AM's girlfriend Hayley Wood strewn through the apartment. Goldstein and Wood had reportedly recently broken up. However, in the new issue of Us Weekly, Wood says, "Any indication that this horribly tragic accident happened because of a rumored breakup is not only untrue but disgusting. We were very much together at the time of his passing, and I love him very much."

As Rock Daily previously reported, AM had developed a dependency to Xanax and other benzodiazepines while recovering from the deadly jet crash he survived in 2008 with Blink-182's Travis Barker. Goldstein, a recovering addict who had been clean for over a decade, was also forced to confront his past while working on the MTV reality series Gone Too Far, in which AM helped young drug addicts through their troubles. During filming, AM held a crack pipe for the first time since he'd recovered and was reportedly spooked by the experience.

A private memorial for Goldstein will be held Thursday evening at the Hollywood Palladium, MTV News reports. The DJ's family has asked fans to make donations to the National MS Society, Southern California Chapter, or women's rehab facility Friendly House instead of sending flowers.

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NASCAR and EA Sports Part Ways

Posted on September 02 2009 at 11:00 AM

NASCAR fans hoping for the full-fledged return for the series to console videogames will have to look in directions other than at EA Sports. Speaking with GameSpot News today, EA Sports president Peter Moore confirmed that the sports game developer has "no plans" for a new NASCAR racing game. From the news story:

"There are no plans right now for NASCAR from EA," Moore said. "We had a great relationship over the years that I thoroughly enjoyed when I first got here. Unfortunately…we had to make some tough trade-offs. We've had to redeploy some of those folks. A number of the NASCAR team has moved over now to EA Sports MMA, which will be shipping next year. [We're] still a huge fan of NASCAR, but no plans right now to develop any further games for NASCAR from EA Sports."

EA Sports' history with the NASCAR series goes back to 1997 with NASCAR 98 for the PlayStation and Sega Saturn and has continued through eleven iterations since. Despite the oval-racing thread that runs through the heart of stock car racing, the NASCAR series has seen its share of variety--from ambitious (if misguided) PC simulations like NASCAR SimRacing to family-friendly games like this year's NASCAR Kart Racing and many points in between.

A look at how the last few NASCAR games from EA Sports have sold:

Units Sold, All Platforms (NPD)
NASCAR Kart Racing - 172,554
NASCAR 09 - 443,116
NASCAR 08 - 677,596
NASCAR 07 - 189,429
NASCAR 06: Total team Control -- 452,993
NASCAR SimRacing -- 71,571
NASCAR 2005: Chase for the Cup -- 892,723

As you can see, while NASCAR 09 sales numbers were respectable, they were less than half of what the series was selling at its height on the previous generation of consoles and down a good chunk from the year prior.

Of course, with EA Sports ending its NASCAR game series, the question now becomes what's next? It seems like both parties are moving on without looking back. On consoles, the NASCAR license will next be seen in Gran Turismo 5--as Sony's upcoming racing game will feature official NASCAR cars and tracks. And there seems to be PC resurgence for NASCAR as well--earlier this year PC sim developer iRacing announced a partnership with NASCAR to develop an online racing series based around the NASCAR circuit. Already iRacing features a number of NASCAR tracks including well known locales like Daytona International Speedway, Bristol Motor Speedway, and Infineon Raceway (among others) with more tracks on the way.

As for EA Sports, it seems that organized motorsports videgames have been a tough fit for the company of late, something Peter Moore admitted to me back in March:

"So organized motorsports is a challenge. You know, we've been a huge licensee of NASCAR for many years. It's been challenging the last few years. I think a lot of it is the fact that we put out a game maybe every year, and there's not a lot of changes in NASCAR. I guess, [Dale Earnhardt Jr.] going from number 8 to number 88 and changing teams, is about the biggest thing that happened recently. But we've got to step back and figure out how we bring, whether it's NASCAR or any of the organized motorsports to life in a different way in the world of video games."

Even as EA Sports moves its resources away from NASCAR and towards projects like EA Sports MMA, racing games aren't completely dead to the publisher--consider the upcoming Need for Speed: Shift , which represents a more realistic focus for the NFS series, with real-world locales and a more demanding driving model. It might not be the game that the NASCAR faithful were hoping for from EA, but it's something.

As an aside, the idea of someone bringing something new to oval racing is both exciting and all-too-rare in today's sports gaming environment of exclusive licenses. Here's hoping whomever it is makes the most of the opportunity.

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PAX 09: Here's what Ubisoft will have at the show

Posted on September 02 2009 at 10:57 AM

PAX 09: Here's what Ubisoft will have at the show screenshot

Ubisoft has a big show planned for PAX 09 this year. They're going to have Assassin's Creed 2, Red Steel 2, Splinter Cell: Conviction, the first publicly playable No More Heroes 2: Desperate Struggle and more! If that doesn't sound awesome enough, then be sure to check out the demos for Avatar: The Game as they'll be showing that off on a 103" 3D monitor. Nuts!

There will also be a Just Dance competition where you can win $1,000, a ton of shirts and prizes raffled off daily and you'll have a chance to see world premiere gameplay of Assassin's Creed 2 and Splinter Cell: Conviction.

Ubisoft's schedule is HUGE so hit the jump to see when and where all their events are going down.

Ubisoft 2009 PAX Lineup

· Assassin's Creed 2

· Red Steel 2

· Teenage Mutant Ninja Turtles: Smash Up

· Tom Clancy's Splinter Cell: Conviction

· Just Dance

· Avatar

· C.O.P.The Recruit

· Might and Magic: Clash of Heroes

· No More Heroes 2: Desperate Struggle

Ubisoft Events:

· Avatar 3D Theatre demos at the Avatar Booth #832

o September 4: 8:30 a.m. - 7:00 p.m.

o September 5: 10:00 a.m. - 6:00 p.m.

o September 6: 10:00 a.m. - 6:00 p.m.

· Tom Clancy's Splinter Cell: Conviction demos at Ubisoft booth #914

o September 4: 9:00 a.m. - 12:00 p.m. / 1:00 p.m. - 3:00p.m. / 4:00 p.m. - 7:00 p.m.

o September 5: 10:00 a.m. - 12:00 p.m. / 1:00 p.m. - 3:00 p.m. / 4:00 p.m. - 6:00 p.m.

o September 6: 10:00 a.m. - 12:00 p.m. / 1:00 p.m. - 3:00 p.m. / 4:00 p.m. - 6:00 p.m.

*every 15 minutes

· On-stage "Just Dance" demo competitions at Ubisoft booth #914

o September 4: 12:00 p.m. - 1:00 p.m. / 3:00 p.m. - 4:00 p.m. - Just Dance Competition for $1,000.00

o September 5: 12 p.m. - 1:00 p.m. / 3:00 p.m. - 4:00 p.m. - Just Dance Competition for $1,000.00

o September 6: 12:00 p.m. - 1:00 p.m. / 3:00 p.m. - 4:00 p.m. - Just Dance Competition for $1,000.00

· Jason Vandenberghe Creative Director for Red Steel 2 signing posters at Ubisoft Booth #914

o September 5 at 4:00 p.m. - 4:30 p.m.

o September 6 at 1:00 p.m. - 1:30 p.m.

· Teenage Mutant Ninja Turtles: Smash-Up Bus located in Queue Area and Entrance: #3217

o Teenage Mutant Ninja Turtles: Smash-Up tournaments - All weekend

o Teenage Mutant Ninja Turtles Appearances daily

Prizes and giveaways all day

Ubisoft at PAX Panels:

Friday, September 4:

· Culture Wins in Game Marketing with producer, Omar Abdelwahed

o 6:00 p.m. - 7:00 p.m. in the Wolfman Theatre

· Assassin's Creed 2&Tom Clancy's Splinter Cell: Conviction Live On-Stage Demo Panel with Patrice Desilets and Maxime Beland

o 7:30 p.m. - 8:30 p.m. in the Main Theatre

Sunday, September 6:

· Red Steel 2 Panel with creative director, Jason Vandenberghe and Roman Campos Oriola, lead game designer

o 11:30 a.m. - 12:30 p.m. in the Serpent Theatre

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New Modern Warfare 2 multiplayer footage is epic

Posted on September 02 2009 at 10:52 AM

New Modern Warfare 2 multiplayer footage is epic screenshot

FourZeroTwo has posted some direct-feed multiplayer footage from Modern Warfare 2. The match is a Capture the Flag gametype and holy good God does Modern Warfare 2 look epic. There's so much action going on, the new weapons sound fantastic and it all just looks great. I'm digging the Riot Shield and that Sniper rifle at the end sounds beautiful. Also, throwing knives!

Check out the new video by either hitting the image above or going past the jump. So many options to watch a video! Modern Warfare 2 will be out on November 10, 2009.

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Gran Turismo 5 teased with new screens

Posted on September 01 2009 at 08:13 PM

Gran Turismo 5 teased with new screens screenshot

I know what you're thinking: it's five pictures of a car. Big deal, right? We take what we can get when it comes to Gran Turismo 5 around here. Trust us: there's not much.

Unfortunately it's five pictures of the same car, just from different angles. And there's that one tourist in the picture that doesn't even care about the car. He's probably one of those kids that doesn't "get" racing games. Sony is calling this the "first" screens. We've seen screens before, but these are probably the first that have been properly released here.

That's all we've got. No, seriously. I am just doing my job? here. What if I got the five pictures and then didn't show them to you? You'd be all like I would've liked to have seen those.

Photo Photo Photo Photo Photo

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New Jay-Z Album Streaming

Posted on September 01 2009 at 06:27 PM

After leaking to the internet, Jay-Z's new album "The Blueprint 3", set to be released September 11th this year, is now streaming legally via MTV. You can listen to the album in its entirety right here: http://www.mtv.com/music/the_leak/jay_z/the_blueprint_3/.

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Sublime To Officially Reunite

Posted on September 01 2009 at 06:25 PM

Sublime, the band responsible for such hits as What I've Got and Santeria, are to reunite officially, by playing at Cypress Hill's Smokeout Fest this October.

According to Billboard.com, original members Bud Gaugh and Eric Wilson will be present, along with new singer Rome. The band originally split up 13 years ago after original singer Bradley Nowell died of a heroin overdose. Earlier this year, Gaugh, Wilson and Rome played an unofficial show, which Gaugh later inferred was a reunion.

For more details, see http://www.billboard.com/news/sublime-to-reunite-for-cypress-hill-s-smokeout-1004007907.story

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Playing tetris is good for your melon.

Posted on September 01 2009 at 12:42 PM

You just knew all that Tetris playing you did as a kid yesterday was good for you, huh? A new study published by the big thinkers at Mind Research Network has found that "practicing Tetris" can actually improve brain efficiency and lead to a thicker cortex in other areas of the tabula rasa. In short, the study was done in order to show that the brain can change with stimulation, and that "a challenging visuospatial task has an impact on the structure of the cortex." Of course, this is far from the first published report to use the quarter century-old title as its testing tool, but it's certainly one of the best for getting your mum and pop to believe gaming really is good for the gord. Hit up the read links below for all the details -- you know they'll be firing off questions when you hit 'em with this.




[Image courtesy of BumpyBrains]

Read - Tetris study [PDF]
Read - Press release

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Puscifer Tour Dates

Posted on September 01 2009 at 12:35 PM

Puscifer has announced the following tour dates:

10/29/09 Las Vegas, NV @ The Pearl @ Palms Casino

10/31/09 San Diego, CA @ Spreckels Theatre

11/1/09 San Diego, CA @ Spreckels Theatre

11/4/09 Oakland, CA @ Fox Oakland Theater

11/5/09 Oakland, CA @ Fox Oakland Theater

11/10/09 Seattle, WA @ Moore Theatre

11/11/09 Seattle, WA @ Moore Theatre

11/13/09 Vancouver, BC @ Centre For the Performing Arts

11/17/09 Salt Lake City, UT @ Capitol Theatre

11/18/09 Salt Lake City, UT @ Capitol Theatre

11/20/09 Denver, CO @ Paramount Theatre

11/21/09 Denver, CO @ Paramount Theatre

11/24/09 Dallas, TX @ McFarlin Memorial Auditorium-Smu Campus

11/25/09 Dallas, TX @ McFarlin Memorial Auditorium-Smu Campus

11/27/09 Houston, TX @ Jones Hall for the Performing Arts

12/1/09 El Paso, TX @ Abraham Chavez Theatre

12/3/09 Phoenix , AZ @ Orpheum Theatre - Phoenix

12/4/09 Phoenix, AZ @ Orpheum Theatre - Phoenix

Source: www.puscifer.com

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